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maskBlurRadius blurFilterRadius don't work with WebGl2 pipeline #57

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Dosant opened this issue Apr 14, 2023 · 5 comments
Open

maskBlurRadius blurFilterRadius don't work with WebGl2 pipeline #57

Dosant opened this issue Apr 14, 2023 · 5 comments
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bug Something isn't working

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@Dosant
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Dosant commented Apr 14, 2023

Hi, thank you for releasing 2.0.0 with WebGL2,

While testing the GaussianBlurBackgroundProcessor I noticed that the blur effect is too soft: it wasn't blurry enough to be used for privacy purposes. I tried to increase blurFilterRadius and I think it doesn't have any effect anymore when used with WebGl2 pipeline.

@Dosant Dosant added the bug Something isn't working label Apr 14, 2023
@Talb2005
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Any updates regarding this issue?

@jpodwys
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jpodwys commented Jun 28, 2024

@donaltoomey is there any update here?

@luisrivas
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luisrivas commented Jan 10, 2025

Hello, and thank you for bringing this to our attention.

We have resolved the issues with maskBlurRadius and blurFilterRadius in the WebGL2 pipeline with the release of version 2.2.0. If you continue to experience any problems after upgrading, please let us know, and we will be happy to assist you further.

@jpodwys
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jpodwys commented Jan 11, 2025

Hello, I'm using 2.2.0 and I see no visual difference when changing blurFilterRadius while using WebGL2. I've tried 8, 15, 50, 100, and 250. Unfortunately, all look identical to me. The 2.2.0 release notes only explicitly state that maskBlurRadius was fixed, not blurFilterRadius. Would you please double check whether blurFilterRadius is also fixed?

@luisrivas
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Hi @jpodwys! You are right. The blurFilterRadius parameter has no effect when using the WebGL2 pipeline in version 2. This issue has been resolved in version 3, where the Canvas2D and WebGL2 pipelines have been replaced by hybrid pipeline. Please consider upgrading to version 3.x to use this functionality and take advantage of many other improvements.

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