Skip to content

Player Class ~ Example Stats and Abilities

Kabir Dubey edited this page May 22, 2022 · 19 revisions

EXAMPLE STATS AND ABILITIES

STATS

Note: The base stat total of all prefab classes is equal to 110, and stats are given to prefab classes in increments of 5.

Basic stats include:

  • Health
  • XP
  • Speed
  • Physical Defense
  • Physical Attack
  • Ranged Attack
  • Magic Defense
  • Magic Attack
  • Mana

NON-COMBAT ABILITIES

Non-combat abilities incorporate features such as exploration, item discovery, additional information, or other gameplay progression related activities. We could coordinate with the rpg-skill-trees team to see how these types of abilities could be unlocked progressively throughout a game.

COMBAT ABILITIES

Combat abilities fall within the scope of battle, and will contain stat boosters, special attacks, or other such unique battle elements. We will coordinate with rpg-battle-system to figure out how to incorporate such skills, as well as with rpg-skill-trees to again see how these types of abilities could be unlocked progressively.

WEAPON PROFICIENCY

Currently a work in progress. Can check out https://github.com/uchicago-cs/chiventure/pull/991.

EXAMPLE STATS AND ABILITIES PER CLASS

WARRIOR

STATS:

Health Speed Phys. Def Phys. Attack Ranged Attack Magic Def Magic Attack Mana
20 15 20 25 10 10 5 5

Non-combat abilities:

Warrior’s Instinct: Through his or her tried experience in battle, the warrior can detect the stats of an incoming enemy before entering the battle.

Warrior’s Force: The warrior can use his or her skill with weaponry to smash through some smaller obstacles.

Combat abilities:

Berzerk: The warrior becomes enraged and enters a frenzy state lasting three turns.

  • +10 Physical Attack for 3 turns.
  • -5 Physical Defense for 3 turns.
  • -5 Magic Defense for 3 turns.

Melee Strike: Basic attack for the warrior class.

  • Base damage: 5 Physical

WIZARD

Stats:

Health Speed Phys. Def Phys. Attack Ranged Attack Magic Def Magic Attack Mana
10 10 5 5 10 20 25 25

Non-Combat Abilities:

Detect Magic: Can be used to determine if there is a magic item in the room the player is currently in.

Throw Light: Momentarily cast a ball of light into the player’s current room.

Combat Abilities:

Blinding Charm: A charm that blinds the wizard's opponents.

  • Base Damage: 4 Magic
  • Cost: 1 Magic Energy

Paralyze Spell: A spell that causes pain and then paralyzes the opponent.

  • Base Damage: 9 Magic
  • Cost: 3 Magic Energy

Arcane Explosion: A powerful spell that causes a massive explosion with high area damage!

  • Base Damage: 14 Magic
  • Cost: 5 Magic Energy

RANGER

Stats:

Health Speed Phys. Def Phys. Attack Ranged Attack Magic Def Magic Attack Mana
10 20 10 15 25 10 10 10

Non-combat abilities:

Scouting Affinity: By using his or her refined recon abilities, the ranger can occasionally find hidden paths to a destination.

Expert Forager: The ranger is able to masterfully ration consumable items, making their effects 10% more pronounced.

Combat abilities:

Close shot: The ranger hits a close, but weak shot.

  • Base Damage: 3 Ranged
  • +5 Ranged Attack on next turn.

Mid-Shot: Basic attack for the ranger class.

  • Base Damage: 12 Ranged

Long Shot: Advanced attack for the ranger class.

  • Base Damage: 25 Ranged
  • Base Effect: Ignores 50% of enemy armor.

BARD

Stats:

Health Speed Phys. Def Phys. Attack Ranged Attack Magic Def Magic Attack Mana
15 15 10 5 5 20 20 20

Combat abilities:

Magic word: The bard deals damage to your opponent with just a word.

  • +6

Poetic line: A full line of poetry hits the bard's opponent!

  • Base Damage: +12

Enchanted Stanza: The full weight of your stanza strikes your opponent!

  • Base Damage: +18

ROGUE

Stats:

Health Speed Phys. Def Phys. Attack Ranged Attack Magic Def Magic Attack Mana
10 25 25 15 15 10 5 15

Combat abilities:

Quick Hit: Hit's the rogue's opponent with a quick jab.

  • Base Damage: +5

Backstab: Attacks the rogue's opponent from behind, catching them by surprise!

  • Base Damage: +12

Leg Swipe: Knock the rogue's opponent’s legs out from under them, bringing them to the ground!

  • Base Damage: +18

DRUID

STATS:

Health Speed Phys. Def Phys. Attack Ranged Attack Magic Def Magic Attack Mana
15 5 10 10 10 30 30 25

Combat abilities:

Frostbite: Weak but cold frostbite.

  • Base damage: 3 Physical

Control flames: Strong burn to opponent.

  • Base damage: 12 Physical

Flame blade: Slices opponent with fire.

  • Base damage: 25 Physical

ELEMENTALIST

STATS:

Health Speed Phys. Def Phys. Attack Ranged Attack Magic Def Magic Attack Mana
20 5 10 10 10 20 20 20

Combat abilities:

Stone Shards: Creates a hail of stone shards.

  • Base damage: 3 Physical

Lightning Arc: Casts an arc of lightning.

  • Base damage: 12 Physical

Dragon's Tooth: Delivers an explosive tooth of a dragon.

  • Base damage: 25 Physical

KNIGHT

STATS:

Health Speed Phys. Def Phys. Attack Ranged Attack Magic Def Magic Attack Mana
40 20 30 30 10 0 0 20

Combat abilities:

Holy strike: Delivers a strike with the weight of God

  • Base damage: 3 Physical

Shield Strike: Strikes enemy with shield.

  • Base damage: 12 Physical

Shackle strike: Strikes enemy with shackle.

  • Base damage: 25 Physical

SORCEROR

STATS:

Health Speed Phys. Def Phys. Attack Ranged Attack Magic Def Magic Attack Mana
15 10 5 10 5 25 20 25

Combat abilities:

Dark Magic: Curses opponent with dark magic.

  • Base damage: 5 Physical

Moon Storm: Inflicts moon storm upon battlefield.

  • Base damage: 12 Physical

Gates of Rashomon: Drops big gates.

  • Base damage: 23 Physical
Clone this wiki locally