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Player Class ~ Example Stats and Abilities

katie-gao edited this page May 15, 2022 · 19 revisions

EXAMPLE STATS AND ABILITIES

STATS

Note: The base stat total of all prefab classes is equal to 110, and stats are given to prefab classes in increments of 5.

Basic stats include:

  • Health
  • XP
  • Speed
  • Physical Defense
  • Physical Attack
  • Ranged Attack
  • Magic Defense
  • Magic Attack
  • Mana

NON-COMBAT ABILITIES

Non-combat abilities incorporate features such as exploration, item discovery, additional information, or other gameplay progression related activities. We could coordinate with the rpg-skill-trees team to see how these types of abilities could be unlocked progressively throughout a game.

COMBAT ABILITIES

Combat abilities fall within the scope of battle, and will contain stat boosters, special attacks, or other such unique battle elements. We will coordinate with rpg-battle-system to figure out how to incorporate such skills, as well as with rpg-skill-trees to again see how these types of abilities could be unlocked progressively.

WEAPON PROFICIENCY

Currently a work in progress. Can check out https://github.com/uchicago-cs/chiventure/pull/991.

EXAMPLE STATS AND ABILITIES PER CLASS

WARRIOR

STATS:

Health Speed Phys. Def Phys. Attack Ranged Attack Magic Def Magic Attack Mana
20 15 20 25 10 10 5 5

Non-combat abilities:

Warrior’s Instinct: Through his or her tried experience in battle, the warrior can detect the stats of an incoming enemy before entering the battle.

Warrior’s Force: The warrior can use his or her skill with weaponry to smash through some smaller obstacles.

Combat abilities:

Berzerk: The warrior becomes enraged and enters a frenzy state lasting three turns.

  • +10 Physical Attack for 3 turns.
  • -5 Physical Defense for 3 turns.
  • -5 Magic Defense for 3 turns.

Melee Strike: Basic attack for the warrior class.

  • Base damage: 5 Physical

Wizard

Stats:

Health Speed Phys. Def Phys. Attack Ranged Attack Magic Def Magic Attack Mana
10 10 5 5 10 20 25 25

Non-Combat Abilities:

Detect Magic: Can be used to determine if there is a magic item in the room the player is currently in.

Throw Light: Momentarily cast a ball of light into the player’s current room.

Combat Abilities:

Magic Bolt: A small bolt of magic.

  • Base Damage: 5 Magic
  • Cost: 1 Magic Energy

Sorcerer’s Defense: Create a thin magical barrier.

  • Base Effect: +2 Physical Defense for 5 turns.
  • Cost: 3 Magic Energy

Slowing Goob: Covers your opponent in a mysterious goop.

  • Base Damage: 3 Magic
  • Base Effecct: Opponent Speed -2
  • Cost: 5 Magic Energy

Ranger

Stats:

Health Speed Phys. Def Phys. Attack Ranged Attack Magic Def Magic Attack Mana
10 20 10 15 25 10 10 10

Non-combat abilities:

Scouting Affinity: By using his or her refined recon abilities, the ranger can occasionally find hidden paths to a destination.

Expert Forager: The ranger is able to masterfully ration consumable items, making their effects 10% more pronounced.

Combat abilities:

Get to a Vantage Point!: The ranger loses a turn searching for a good location, but on the following turn is extremely well positioned.

  • Forfeit current turn.
  • Immune to Magic Damage and Physical Damage on next turn.
  • +5 Ranged Attack on next turn.

Arrow strike: Basic attack for the ranger class.

  • Base Damage: 5 Ranged

Piercing Shot: Advanced attack for the ranger class.

  • Base Damage: 4 Ranged
  • Base Effect: Ignores 50% of enemy armor.

Bard

Stats:

Health Speed Phys. Def Phys. Attack Ranged Attack Magic Def Magic Attack Mana
15 15 10 5 5 20 20 20

Combat abilities:

Magic word: The bard deals damage to your opponent with just a word.

  • +6 damage

Poetic line: A full line of poetry hits the bard's opponent!

  • Base Damage: +12 damage

Enchanted Stanza: The full weight of your stanza strikes your opponent!

  • Base Damage: +18

Rogue

Stats:

Health Speed Phys. Def Phys. Attack Ranged Attack Magic Def Magic Attack Mana
10 25 25 15 15 10 5 15

Combat abilities:

Quick Hit: Hit's the rogue's opponent with a quick jab.

  • Base Damage: +5

Backstab: Attacks the rogue's opponent from behind, catching them by surprise!

  • Base Damage: +12 damage

Leg Swipe: Knock the rogue's opponent’s legs out from under them, bringing them to the ground!

  • Base Damage: +18
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