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LiveLink Functionality in packaged game? #14
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Yes, you can package the functionality into a game build but you need to implement the LiveLink connection in separate BP Actor. |
To use the Live Link plugin in a packaged project, add the -Messaging flag to the command line when you start your project. |
God bless you! Stay healthy out there and thanks for the help, means a lot! |
If someone comes here later, I'm using Unreal 5.0.2 and the -Messaging flag is no longer needed. The trick is to close the Unreal editor first! And if that doesn't work, try saving the Live Link profile as a preset in Project Settings. |
Hallo, sorry for digging up this thread, I tried the suggestion with get avaible providers in 5.2, so far in editor or as packed development build it works without any problem, but as soon as I try the shipping build and trigger the get avaible providers node the game crashes immediately with a fatal error window. Have someone also experienced such behavior? |
Hello,
first of all, thank you for working on this amazing plug-in!
Not being a coder, I was wondering why the plug-ins functionality doesn't carry over into a packaged build. This would be super-useful for our projects. Is something like this planned?
Thanks and best regards,
Niklas
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