-
libogg: Download and unzip it in
dependencies/android/libogg
. -
libtheora: Download and unzip it in
dependencies/android/libtheora
. -
Ensure the symbolic links in
[root]/android/app/jni
are correct:-
RSDKv5
-> root of the RSDKv5 repository -
Game
-> root of the Mania repository (or any other game that you may be compiling) -
Extra symbolic links can be added for things like mods, as mods do not use the local files for logic. Just ensure that there is an
Android.mk
file at the root of them.To add symbolic links, do the following:
- Windows:
mklink /d "[name-of-symlink]" "[path]"
- Linux:
ln -s "[path]" "[name-of-symlink]"
- Windows:
-
-
Open
[root]/android/
in Android Studio, install the NDK and everything else that it asks for, and build.
The working directory will be at [sdcard root]/RSDK/v5
. Please note that GL shaders are required, or you will get a black screen. Read the Shaders section in the GL3 README for a guide on how to install them.
Delete android/app/build
and try again. This occurs when the path is short enough to build, but too long for a rebuild.
Your paths are too long. Try renaming the symbolic links to something shorter, or make a symbolic link to RSDKv5 closer to the root of the drive and open the project through there (e.x. C:/RSDKv5/android). I haven't had either issue since I did this.
These issues will not be fixed here as they are minor, but feel free to have a look at them for yourself in a fork!
The audio callback for the lost stream will continue to fire (AAudioDevice's AudioCallback) so you only end up hearing half on the new stream. All examples I (RMG) looked at while porting didn't show any issues or workarounds for this. I tried to remedy by checking the stream's pointer, but that didn't fix anything.