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iOS In-App Purchase plugin

By Matt Kane

Allows In-App Purchases to be made from Phonegap. Wraps StoreKit.

Adding the Plugin to your project

Copy the .h and .m file to the Plugins directory in your project. Copy the .js file to your www directory and reference it from your html file(s). Finally, add StoreKit.framework to your Xcode project if you haven't already.

Using the plugin

###NOTE: In-app purchases can be complicated, with very unhelpful error messages and lots of things that need to be configured perfectly for them to work. I cannot provide support for them. Errors are highly unlikely to have been caused by the plugin. Please see the Apple Developer Forums for help! ###

Please read the In-App Purchase Programming Guide and the iTunes Connect Developer Guide.

The plugin creates the object window.plugins.inAppPurchaseManager with the following methods:

requestProductData(productId, successCallback, failCallback)

makePurchase(productId, quantity)

restoreCompletedTransactions()

You can also register the following callbacks:

window.plugins.inAppPurchaseManager.onPurchased = function(transactionIdentifier, productId, transactionReceipt) {}

window.plugins.inAppPurchaseManager.onRestored = function(originalTransactionIdentifier, productId, originalTransactionReceipt) {}

window.plugins.inAppPurchaseManager.onFailed = function(errorCode, errorText);

You should register the callbacks early in your app's initialisation process, because StoreKit will automatically attempt to complete any unfinished transactions when you launch the app. If the plugin does receive callbacks before you have registered a handler, they will be placed into a queue and executed when you do register one.

Before attempting to make a purchase you should first call requestProductData to retrieve the localised product data. If you don't do this, then any attempt to make a purchase will fail. A basic usage example is below:

	window.plugins.inAppPurchaseManager.onPurchased = function(transactionIdentifier, productId, transactionReceipt) {
		console.log('purchased: ' + productId);
		/* Give coins, enable subscriptions etc */
	}

	window.plugins.inAppPurchaseManager.onRestored = function(transactionIdentifier, productId, transactionReceipt) {
		console.log('restored: ' + productId);
		/* See the developer guide for details of what to do with this */
	}

	window.plugins.inAppPurchaseManager.onFailed = function(errno, errtext) {
		console.log('failed: ' + errtext);
	}

	window.plugins.inAppPurchaseManager.requestProductData("com.example.test", function(productId, title, description, price) {
    		console.log("productId: " + productId + " title: " + title + " description: " + description + " price: " + price);
    		window.plugins.inAppPurchaseManager.makePurchase(productId, 1);
    	}, function(id) {
    		console.log("Invalid product id: " + id);
	    }
	);

BUGS AND CONTRIBUTIONS

For IAP support, please use the Apple Developer Forum.

The latest bleeding-edge version is available on GitHub If you have a patch, fork my repo and send me a pull request. Submit bug reports on GitHub, please.

Licence

The MIT License

Copyright (c) 2011 Matt Kane

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.