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I have a fairly simple realtime game using Wrench and Msgpack, javascript client side and PHP back-end. The game itself works well in steady-state but in real world testing I have found alot of instances where if the client goes away, such as a user closes the tab, or reloads their tab in a browser (most testing is Chrome) the PHP daemon will crash:
Client 68.225.172.43:5177 joined game ws://192.99.44.xyz:1502#BESVL (2 players)
sendPacket exception: Socket is not connected
Got log level warning message Wrench\ConnectionManager: Wrench\Connection: 68.225.172.43:5177 (48ac8453791e1b01c876a918de88030b685c5cec9496904ca3e9af2c61512da67e4a1f32e6cc117dd6e45fe72bb4ac1d5340cfc793e0780378d0ffeee826eaf8): Unable to send close message
Client 68.225.172.43:5177 left game ws://192.99.44.xyz:1502#BESVL (1 players remaining)
Client 68.225.172.43:5177 disconnected
Got log level warning message Wrench\ConnectionManager: Error on client socket: exception 'Wrench\Exception\HandshakeException' with message 'Socket is not connected' in /opt/dmr/vendor/wrench/wrench/lib/Wrench/Connection.php:241
Stack trace:
#0 /opt/dmr/vendor/wrench/wrench/lib/Wrench/Connection.php(206): Wrench\Connection->handshake('GET /minimap HT...')
#1 /opt/dmr/vendor/wrench/wrench/lib/Wrench/Connection.php(399): Wrench\Connection->onData('GET /minimap HT...')
#2 /opt/dmr/vendor/wrench/wrench/lib/Wrench/ConnectionManager.php(243): Wrench\Connection->process()
#3 /opt/dmr/vendor/wrench/wrench/lib/Wrench/ConnectionManager.php(168): Wrench\ConnectionManager->processClientSocket(Resource id #44)
#4 /opt/dmr/vendor/wrench/wrench/lib/Wrench/Server.php(198): Wrench\ConnectionManager->selectAndProcess()
#5 /opt/dmr/server.php(20): Wrench\Server->run()
#6 {main}
Got log level warning message Wrench\ConnectionManager: Wrench\Connection: 68.225.172.43:5198 (67643d2ef47993810183eef1fc857b7178c3c4c1c37ea85fce3e2172ba7789e8154c005c86619706e395e4909f2f404a9e7473839144626a612b6602db7b64a2): Unable to send close message
Client 68.225.172.43:5198 disconnected
PHP Fatal error: Call to a member function getRemainingData() on a non-object in /opt/dmr/vendor/wrench/wrench/lib/Wrench/Payload/Payload.php on line 169
PHP Stack trace:
PHP 1. {main}() /opt/dmr/server.php:0
PHP 2. Wrench\Server->run() /opt/dmr/server.php:20
PHP 3. Wrench\ConnectionManager->selectAndProcess() /opt/dmr/vendor/wrench/wrench/lib/Wrench/Server.php:198
PHP 4. Wrench\ConnectionManager->processClientSocket() /opt/dmr/vendor/wrench/wrench/lib/Wrench/ConnectionManager.php:168
PHP 5. Wrench\Connection->process() /opt/dmr/vendor/wrench/wrench/lib/Wrench/ConnectionManager.php:243
PHP 6. Wrench\Connection->onData() /opt/dmr/vendor/wrench/wrench/lib/Wrench/Connection.php:399
PHP 7. Wrench\Connection->handle() /opt/dmr/vendor/wrench/wrench/lib/Wrench/Connection.php:208
PHP 8. Wrench\Payload\PayloadHandler->handle() /opt/dmr/vendor/wrench/wrench/lib/Wrench/Connection.php:300
PHP 9. Wrench\Payload\Payload->receiveData() /opt/dmr/vendor/wrench/wrench/lib/Wrench/Payload/PayloadHandler.php:75
I have tried wrapping the entire server->run() in a try block to handle any exceptions, but the fatal runtime error is uncatchable (at least until PHP7 later this year, and I don't know what the Wrench library has planned for version support.)
The text was updated successfully, but these errors were encountered:
Hi,
I have a fairly simple realtime game using Wrench and Msgpack, javascript client side and PHP back-end. The game itself works well in steady-state but in real world testing I have found alot of instances where if the client goes away, such as a user closes the tab, or reloads their tab in a browser (most testing is Chrome) the PHP daemon will crash:
I have tried wrapping the entire server->run() in a try block to handle any exceptions, but the fatal runtime error is uncatchable (at least until PHP7 later this year, and I don't know what the Wrench library has planned for version support.)
The text was updated successfully, but these errors were encountered: