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May 19, 2000
ù Screenshot now saves BMPs instead of RAWs (still saves PCXs in 8 bit mode)
ù Fixed lucent blit. Also implemented color addition/subtraction (only
fixed level so far)
May 20, 2000
ù Started converting the opaque blits to ASM (a little faster, 'sides
I need the practice ^_^)
ù Added support for v2+i VSPs (15bit uncompressed)
ù Player now turns whether the tile is obstructed or not.
ù Key bindings weren't working for some reason. (aen in the middle of
something?) Fixed it
May 21, 2000
ù Fixed a bug in the entity activation code.
June 1, 2000
ù PaletteMorph emulation in hicolor mode implemented. No bugs apparent.
June 4, 2000
ù Fixed the "off by one" error with fseekline. Not really an error, but it
caused incompatibility with V2.
June 7, 2000
ù Added support for Version 5 VSPs (16bit compressed) 15bit adjustment
routines not tested yet, though.
July 10, 2000
ù Version 4 CHRs implemented. 15bit adjustment stuff not tested either. :P
August 3, 2000
ù Fixed the "S X" thing in the render string. Works now.
September 21, 2000
ù Got the VCC source from aen! whoohoo!
ù Implemented "bitdepth" (returns the colour depth)
September 24, 2000
ù Discovered that entities with a speed of 0 don't move. (did I do that,
or was it aen?)
September 30, 2000
ù Added sqrt, fwritebyte, fwriteword, and fwritequad.
ù Fixed a funky little bug that had to do with the keys not being updated
correctly.
ù Fixed some funky things that were happening with entities. (specframe was
disabled, and so were entity speeds greater than 4)
September 31, 2000
ù Implemented table based (variable) lucency. Mode 2 is variable lucency,
5 is variable addition, and 6 is variable subtraction. The "variableness"
is set by invoking the new function, CalcLucent(level), where level is
the level of translucency.