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vccode.h
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vccode.h
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// We never use zero as a tag. This makes it easier to track down misbehaving
// VC code, since zero is commonly come-by when going off into uncharted
// depths of memory.
#define ERROR 0
// Opcode values.
#define opEXEC_STDLIB 1
#define opEXEC_LOCALFUNC 2
#define opEXEC_EXTERNFUNC 3
#define opIF 4
#define opELSE 5
#define opGOTO 6
#define opSWITCH 7
#define opCASE 8
#define opRETURN 9
#define opASSIGN 10
#define opSETRETVAL 11
#define opSETLOCALSTACK 12
#define opSETRETSTRING 13
// Operand types.
#define op_IMMEDIATE 1
#define op_HVAR0 2
#define op_HVAR1 3
#define op_UVAR 4
#define op_UVARRAY 5
#define op_LVAR 6
#define op_BFUNC 7
#define op_UFUNC 8
#define op_GROUP 9
#define op_STRING 10
#define op_SARRAY 11
#define op_SLOCAL 12
// Variable types.
#define v_INT 1
#define v_FLOAT 2
#define v_STRING 3
// IF relational operators.
#define i_ZERO 1
#define i_NONZERO 2
#define i_EQUALTO 3
#define i_NOTEQUAL 4
#define i_GREATERTHAN 5
#define i_LESSTHAN 6
#define i_GREATERTHANOREQUAL 7
#define i_LESSTHANOREQUAL 8
#define i_GROUP 9
#define i_UNGROUP 10
#define i_AND 11
#define i_OR 12
// Assignment operators.
#define a_SET 1
#define a_INC 2
#define a_DEC 3
#define a_INCSET 4
#define a_DECSET 5
#define a_MULTSET 6
#define a_DIVSET 7
// Operand combination operators.
#define op_ADD 1
#define op_SUB 2
#define op_MULT 3
#define op_DIV 4
#define op_MOD 5
#define op_SHL 6
#define op_SHR 7
#define op_AND 8
#define op_OR 9
#define op_XOR 10
#define op_END 11
// String components
#define s_IMMEDIATE 1
#define s_GLOBAL 2
#define s_ARRAY 3
#define s_NUMSTR 4
#define s_LEFT 5
#define s_RIGHT 6
#define s_MID 7
#define s_LOCAL 8
#define s_ADD 9
#define s_CHR 10
#define s_END 11
#define s_UFUNC 12
#define s_BFUNC 13