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FRImageOperation.m
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// Copyright (c) 2011-2012 Jonathan Dalrymple
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
//
// FRImageOperation.m
//
#import "FRImageOperation.h"
@implementation FRImageOperation
#pragma mark - Object life cycle
- (id)init{
if( !(self = [super init]) ) return nil;
[self setCanvasSize:CGSizeZero];
return self;
}
- (id)initWithSize:(CGSize) aSize{
if( !(self = [self init]) ) return nil;
[self setCanvasSize:aSize];
return self;
}
#pragma mark - Methods to be overridden
/**
* This method is to overridden by subclasses
*/
- (void)renderInContext:(CGContextRef) aContext{
//Go forth and draw!!
}
#pragma mark - boilerplate
- (void)main{
CGContextRef context;
void *bitmapData;
CGColorSpaceRef colorSpace;
int bitmapByteCount;
int bitmapBytesPerRow;
@autoreleasepool {
//////////////////////////////////////////
bitmapBytesPerRow = ([self canvasSize].width * 4);
bitmapByteCount = (bitmapBytesPerRow * [self canvasSize].height);
//Create the color space
colorSpace = CGColorSpaceCreateDeviceRGB();
bitmapData = malloc( bitmapByteCount );
//Check the the buffer is alloc'd
if (bitmapData == NULL) {
NSLog(@"Buffer could not be alloc'd");
}
//Create the context
context = CGBitmapContextCreate(bitmapData, [self canvasSize].width, [self canvasSize].height, 8, bitmapBytesPerRow, colorSpace, kCGImageAlphaPremultipliedLast);
if (context == NULL) {
NSLog(@"Context could not be created");
}
//Render user data
[self renderInContext:context];
//If they want a result we convert the context to a UIImage
if ([self resultBlock]) {
CGImageRef image;
image = CGBitmapContextCreateImage(context);
[self resultBlock]([UIImage imageWithCGImage:image]);
CGImageRelease(image);
}
//Cleanup
free(bitmapData);
CGColorSpaceRelease(colorSpace);
//////////////////////////////////////////
}
}
@end