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Lights turn on if Shelly becomes unavailable #645

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mvgijssel opened this issue Jan 19, 2024 · 0 comments
Open

Lights turn on if Shelly becomes unavailable #645

mvgijssel opened this issue Jan 19, 2024 · 0 comments
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@mvgijssel
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mvgijssel commented Jan 19, 2024

This happens because the presence blueprint doesn’t take into consideration unavailable entities which have recently changed and are used as a presence hint like the Shelly or Eve door sensors.

Using selectattr we can filter on only available entities and check if they have changed. Though this means if they come available again that the lights are also turned on again. Reason this happens is the time trigger, which tries to reconcile state in case of outage or other weird things.

Let’s try to remove the time pattern and see if that resolves things for now.

@mvgijssel mvgijssel added the bug Something isn't working label Jan 19, 2024
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