diff --git a/code/modules/projectiles/guns/projectile/roulette.dm b/code/modules/projectiles/guns/projectile/roulette.dm
index 1f04f49d3f05..710027130c78 100644
--- a/code/modules/projectiles/guns/projectile/roulette.dm
+++ b/code/modules/projectiles/guns/projectile/roulette.dm
@@ -5,25 +5,20 @@ var/list/restricted_roulette_projectiles = list(
/obj/item/projectile/beam/lightning,
/obj/item/projectile/beam/procjectile,
/obj/item/projectile/beam/lightning/spell,
- /obj/item/projectile/rocket,
/obj/item/projectile/rocket/nikita,
- /obj/item/projectile/rocket/lowyield/extreme,
/obj/item/projectile/test,
- /obj/item/projectile/friendlyCheck,
/obj/item/projectile/beam/emitter,
/obj/item/projectile/spell_projectile,
/obj/item/projectile/stickybomb,
/obj/item/projectile/beam/lightlaser,
/obj/item/projectile/portalgun,
- /obj/item/projectile/soulbullet,
+ /obj/item/projectile/friendlyCheck,
)
var/list/restrict_with_subtypes = list(
- /obj/item/projectile/meteor,
/obj/item/projectile/hookshot,
- /obj/item/projectile/immovablerod
+ /obj/item/projectile/meteor/blob, //includes the nodes
)
-
/obj/item/weapon/gun/projectile/roulette_revolver
name = "\improper Roulette Revolver"
desc = "A strange-looking revolver. Its construction appears somewhat slapdash."
@@ -69,23 +64,6 @@ var/list/restrict_with_subtypes = list(
else
to_chat(user, "\The [src] has [shots_left] shots left.")
-/obj/item/weapon/gun/projectile/roulette_revolver/attackby(obj/item/A, mob/user)
- if(istype(A, /obj/item/weapon/conversion_kit) && restrict_with_subtypes?.len)
- var/obj/item/weapon/conversion_kit/CK = A
- if(!CK.open)
- to_chat(user, "\The [CK] needs to be open to use.")
- return 1
- if(do_after(user, src, 3 SECONDS))
- desc += "The barrel and chamber assembly seems to have been modified."
- to_chat(user, "You finish modifying \the [src]!")
- restrict_with_subtypes.Cut()
- restricted_roulette_projectiles -= /obj/item/projectile/rocket
- restricted_roulette_projectiles -= /obj/item/projectile/rocket/nikita
- restricted_roulette_projectiles -= /obj/item/projectile/rocket/lowyield/extreme
- return 1
- else
- ..()
-
/obj/item/weapon/gun/projectile/roulette_revolver/proc/choose_projectile()
if(bullet_type_override)
in_chamber = new bullet_type_override