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Sigma Designs Color 400 support. 320x200 and 16 colors. Tested only in 86Box, as I cannot make my card work on my 386/486 PCs.
Added low and potato detail for backbuffered and VBE2 direct modes
Removed FDOOME80.EXE and FDOOMEW1.EXE, not needed with new detail modes. They were also very half-baked, HUD was basically non-readable
Removed FDOOMV16.EXE, didn't fit properly in the project. Is a cool hack to get VGA 160x200 and 16-colors, but Doom already supports 256 color modes which also are much faster
Removed FastDoom VGA vertical mode. Started as a joke, and I don't feel it matches the project spirit. If people want's it back, I'll reconsider it.
Speed up CGA, EGA, Plantronics and Hercules video modes by optimizing in ASM the backbuffer->VRAM copy routines
Better benchmarking options, now FastDoom is able to generate CSV data (easier to import in Excel)
Added BENCH.BAT script. This script makes easier to benchmark FastDoom. How to use it:
bench.bat {type} {exe} {iwad} {lmp}
{type}: {phil, quick, normal, full}
{phil}: Same benchmarks as define by PhilsComputerLab DOOM benchmark
{quick}: Full screen + HUD, tests potato, low and high detail modes
{normal}: Full screen + HUD, tests potato, low and high detail modes, and different visplane rendering modes
{full}: Multiple screen sizes, tests all detail settings (will take a long time if the system is slow)
{exe}: {fdoom.exe, fdoom13h.exe, ...}
{iwad}: {doom1.wad, doomu.wad, doom2.wad, ...}
{lmp}: {demo1, demo2, ...}
Example: bench.bat phil fdoom.exe doom1.wad demo3
Results are stored in the file "bench.csv"
New invisible object rendering mode, now it's possible to use Heretic/Hexen translucency for objects. Cached tintmap files are stored in binary .TCF files. This rendering method only looks great on 256-color modes.
Sound FX support for OPL2LPT and OPL3LPT devices.
Enabled Ensoniq Soundscape music and sound FX devices. Not tested as I don't have one of these devices.
Renamed multiple command line arguments. Take a look at the README.TXT to see what has changed.
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This discussion was created from the release FastDoom 0.9.5.
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