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A verified release means that the table is implementing controller.vbs, a script included in the Visual Pinball package. It's the way to define the controller used by the table at runtime.
Implementation
There two possibilities:
Through the controller object:
vpinmame.controller for ROM tables
proc.controller for P-PROC tables
No controller for original tables
Through B2S Server:
b2s.server for users with a second screen for an active backglasse and/or force feedback (DOF).
For ROM tables, b2s.server communicates with VPinMAME directly. For P-PROC, use an additional b2s.server along with the existing proc.controller.
In short, controller.vbs will instantiate and use b2s.server if it is installed and registered, and the Disable B2S option is not deactivated in the VP menu (see Keys, Nudge and DOF menu below)
The menu to define the controller.vbs is available in the VPX 10.2 options, under Preferences, Keys, Nudge and DOF:
If you use a previous version of Visual Pinball, the menu is not there but you can access the options from the Windows registry (type regedit from a command line) at that location:
The options control the desired effect when sounds are triggered by the table, some are quite explicit like Knocker, Bell, Shaker, Gear (name of the toy that emulates the movement of objects in the playfield, like the hand of Addam’s Family), but most of the sounds are emulated by the contactors, three new options have been created in VPX 10.2 for more flexibility for the users.
The possible values for these options :
SoundFX or 0, activates the digital sound only
DOF or 1, activates the force feedback only
Both or 2, activates digital sound and force feedback
To not encounter problems with wrong controller.vbs from previous VP versions, it is recommended to have the VP Scripts inside the Scripts folder of VP, and no .vbs in any table folder. The latest VBS scripts are compatible for any VP version.
DOFFlippers
Some users have contactors but don’t have flipper contactors, so the control of the sound/force feedback is separated from the contactor handling.
DOFTargets
Some users prefer not to have force feedback with ball touching targets while they have force feedback with contactors..
DOFDropTargets
Same as above, when ball touches drop targets.
DOFContactors:
Used for most of the mech sounds, bumpers, slingshots, ball release, kicker holes, digital plunger, auto-plunger, diverters, drop target reset. It is DOF emulated by contactor or solenoid toys.
DOFBell:
Emulate the Bell sound, or the Bell Toy
DOFChimes:
Emulate the Chimes sound, or the Chime Toys, mostly for EM tables
DOFGear:
Emulate the sound of moving objects in the playfield, or the Gear Toy
DOFKnocker:
Emulate the knocker sound or toy
DOFShaker:
Emulate the shaker sound or toy
Disable B2S
Force controller.vbs to not use B2S Server but use VPinMAME, P-PROC or no controller depending on the table.
The text was updated successfully, but these errors were encountered:
Verified Releases
A verified release means that the table is implementing
controller.vbs
, a script included in the Visual Pinball package. It's the way to define the controller used by the table at runtime.Implementation
There two possibilities:
vpinmame.controller
for ROM tablesproc.controller
for P-PROC tablesb2s.server
for users with a second screen for an active backglasse and/or force feedback (DOF).For ROM tables,
b2s.server
communicates with VPinMAME directly. For P-PROC, use an additionalb2s.server
along with the existingproc.controller
.In short,
controller.vbs
will instantiate and useb2s.server
if it is installed and registered, and the Disable B2S option is not deactivated in the VP menu (see Keys, Nudge and DOF menu below)The menu to define the
controller.vbs
is available in the VPX 10.2 options, under Preferences, Keys, Nudge and DOF:If you use a previous version of Visual Pinball, the menu is not there but you can access the options from the Windows registry (type
regedit
from a command line) at that location:Controller Options
The options control the desired effect when sounds are triggered by the table, some are quite explicit like Knocker, Bell, Shaker, Gear (name of the toy that emulates the movement of objects in the playfield, like the hand of Addam’s Family), but most of the sounds are emulated by the contactors, three new options have been created in VPX 10.2 for more flexibility for the users.
The possible values for these options :
To not encounter problems with wrong
controller.vbs
from previous VP versions, it is recommended to have the VP Scripts inside theScripts
folder of VP, and no.vbs
in any table folder. The latest VBS scripts are compatible for any VP version.DOFFlippers
Some users have contactors but don’t have flipper contactors, so the control of the sound/force feedback is separated from the contactor handling.
DOFTargets
Some users prefer not to have force feedback with ball touching targets while they have force feedback with contactors..
DOFDropTargets
Same as above, when ball touches drop targets.
DOFContactors:
Used for most of the mech sounds, bumpers, slingshots, ball release, kicker holes, digital plunger, auto-plunger, diverters, drop target reset. It is DOF emulated by contactor or solenoid toys.
DOFBell:
Emulate the Bell sound, or the Bell Toy
DOFChimes:
Emulate the Chimes sound, or the Chime Toys, mostly for EM tables
DOFGear:
Emulate the sound of moving objects in the playfield, or the Gear Toy
DOFKnocker:
Emulate the knocker sound or toy
DOFShaker:
Emulate the shaker sound or toy
Disable B2S
Force
controller.vbs
to not use B2S Server but use VPinMAME, P-PROC or no controller depending on the table.The text was updated successfully, but these errors were encountered: