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…ical
Otherwise we can get a crash with the following stack:
Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 14711]
0x5d99974e in mozilla::gl::GLContext::BeforeGLCall (this=0x6dbf0800,
funcName=0x60f251a4 <mozilla::gl::GLContext::raw_fDeleteProgram(unsigned int)::__PRETTY_FUNCTION__> "void mozilla::gl::GLContext::raw_fDeleteProgram(GLuint)") at /home/roc/mozilla-inbound/gfx/gl/GLContext.h:683
683 MOZ_ASSERT(IsCurrent());
(gdb) where
#0 0x5d99974e in mozilla::gl::GLContext::BeforeGLCall (this=0x6dbf0800,
funcName=0x60f251a4 <mozilla::gl::GLContext::raw_fDeleteProgram(unsigned int)::__PRETTY_FUNCTION__> "void mozilla::gl::GLContext::raw_fDeleteProgram(GLuint)") at /home/roc/mozilla-inbound/gfx/gl/GLContext.h:683
#1 0x5d99bed6 in mozilla::gl::GLContext::raw_fDeleteProgram (this=0x6dbf0800, program=210003)
at /home/roc/mozilla-inbound/gfx/gl/GLContext.h:2232
#2 0x5d99c10a in mozilla::gl::GLContext::fDeleteProgram (this=0x6dbf0800, program=210003)
at /home/roc/mozilla-inbound/gfx/gl/GLContext.h:2270
#3 0x5daa0ae6 in mozilla::layers::ShaderProgramOGL::~ShaderProgramOGL (this=0x6d7df000, __in_chrg=<optimized out>)
at /home/roc/mozilla-inbound/gfx/layers/opengl/OGLShaderProgram.cpp:491
#4 0x5da86bdc in mozilla::layers::CompositorOGL::CleanupResources (this=0x67ae4d70)
at /home/roc/mozilla-inbound/gfx/layers/opengl/CompositorOGL.cpp:177
--HG--
extra : commitid : LPnSogXNNio
extra : rebase_source : 0564dd5688916271c4a709ae6f15ba7ad493a761
window.addEventListener("hmdconnected", function(e) {});
Similar to the gamepad API.
window.addEventListener("gamepadconnected", function(e) {});
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