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"Dead" slider circles & overlap deadlock #1
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Thanks a lot for your feedback, I'm gonna have a look at that :) |
great! let me know if you’d like to take a look at my code (tho i think i saw this in the example project when i built it too). i’m using it to build the schedule entry view for a task-sharing platform, TimesFree (beta.timesfree.co http://beta.timesfree.co/) - let me know if you want to link to it as an example! best
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Hi Francis, I made some changes to avoid thumbs overlapping. Cheers :) 💯 |
Thanks! I maybe want to make the circles smaller, is there a param for that? If you can't reproduce the dead circles it might be because I am drawing from the tableviewcell's subclass (probably not recommended I know). |
Hi,I am also facing this same issue when lower thumb is at 0 and the upper thumb is overlapping it and i m unable to move any one thumb out of these two.please help,thanks!! |
I have noted (late into the game here) that if you touch on the outer far edge of the seemingly top overlap, that circle will take the gesture. |
I am encountering an issue where the outline circles for the controls persist in the original slider position and/or other spots. See image attached.
When the lower slider is at the 0 position and the upper slider is then dragged on top of it, the slider is "locked" – gestures seem to be picked up by the lower slider. In my use case the best way to resolve this would be to specify a minimum gap between the sliders relative to the total length (eg. 0.042 apart to make the minimum time slot 1 hour).
Thanks for all your work!
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