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线球2.js
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"ui";
//ui布局为一块画布
var dw = Math.round(device.width / 0.618 < device.height ? device.width : device.height * 0.618);
var dh = Math.round(device.height * 0.618 < device.width ? device.height : device.width / 0.618);
ui.layout(
<vertical>
<canvas id="board" w="{{dw}}px" h="{{dh}}px"/>
<horizontal gravity="center">
<button id="but" margin="10px" text="触轮开" textSize="20px" bg="#00BFA5"/>
<button id="but1" margin="10px" text="连线关" textSize="20px" bg="#00BFA5"/>
<button id="but2" margin="10px" text="指令" textSize="20px" bg="#00BFA5"/>
<button id="but3" margin="10px" text="保存并退出" textSize="20px" bg="#00BFA5"/>
</horizontal>
</vertical>
);
threads.start(function() {
// console.show();
});
var r = 0.025;
var detailText = ""; //messageLog
var model = 0;
//画笔
var paint = new Paint();
//paint.setColor(colors.parseColor("#00ff00"));
//paint.setStyle(Paint.Style.FILL); //实心样式
//paint.setStyle(Paint.Style.STROKE); //空心样式
//paint.setStrokeWidth(5); //边缘宽度
paint.setTextAlign(Paint.Align.CENTER); //写字左右中心
var dianzu = new Array; //绘画点色数据
for (var i = 0; i < 10; i++) {
var color = colors.argb(255, random(0, 255), random(0, 255), random(0, 255));
var a = [Math.random(), Math.random(), color];
dianzu.push(a);
};
var xianzu = new Array; //绘画线色数据
var lianxianzu = new Array; //连线组
var ControlPoints = new Array; //记录触控点
var TouchPoints = new Array; //画点位
ui.board.on("draw", function(canvas) {
try{
var w = canvas.getWidth();
var h = canvas.getHeight();
paint.setStrokeWidth(5); //边缘宽度
paint.setStyle(Paint.Style.STROKE); //空心样式
if (lianxianzu.length) {
paint.setColor(lianxianzu[3]);
var x = Math.round(w * dianzu[lianxianzu[0]][0]);
var y = Math.round(h * dianzu[lianxianzu[0]][1]);
var ax = Math.round(w * lianxianzu[1]); //i == 0 ? dianzu.length - 1 : i - 1
var ay = Math.round(h * lianxianzu[2]); //i == 0 ? dianzu.length - 1 : i - 1
canvas.drawLine(x, y, ax, ay, paint);
};
if (xianzu.length) {
for (var i = 0; i < xianzu.length; i++) {
paint.setColor(xianzu[i][2]);
var x = Math.round(w * dianzu[xianzu[i][0]][0]);
var y = Math.round(h * dianzu[xianzu[i][0]][1]);
var ax = Math.round(w * dianzu[xianzu[i][1]][0]); //i == 0 ? dianzu.length - 1 : i - 1
var ay = Math.round(h * dianzu[xianzu[i][1]][1]); //i == 0 ? dianzu.length - 1 : i - 1
canvas.drawLine(x, y, ax, ay, paint);
};
};
for (var i = dianzu.length - 1; i >= 0; i--) {
var x = Math.round(w * dianzu[i][0]);
var y = Math.round(h * dianzu[i][1]);
paint.setColor(dianzu[i][2]);
canvas.drawCircle(x, y, Math.round(weiyi(w, h) * r), paint); //绘制圆
var size = Math.round(weiyi(w, h) * r) * 1.5;
paint.setTextSize(size);
canvas.drawText(i, x, y + 0.365 * size, paint);
};
if (detailText != "") {
paint.setStrokeWidth(1); //边缘宽度
paint.setColor(colors.BLACK);
paint.setStyle(Paint.Style.FILL); //实心样式
var size = 30;
paint.setTextSize(size);
canvas.drawText(detailText, w / 2, h / 2 + 0.365 * size, paint);
};
if (ui.but.getText() == "触轮开" && TouchPoints.length) {
DrawTime(canvas, paint, TouchPoints, 250);
};
}catch(e){log("d "+e);toast("d "+e);};
});
//多点触控 5,6,261,262,517,518,773,774,
ui.board.setOnTouchListener(function(view, event) {
try {
TouchPoints = new Array;
var TP = TouchPoints;
var CP = ControlPoints;
var PC = event.getPointerCount();
for (var i = 0; i < PC; i++) {
id = event.getPointerId(i);
var Xw = event.getX(i) / view.width;
var Yh = event.getY(i) / view.height;
Xw = (0 < Xw && Xw < 1) ? Xw : (0 < Xw ? 1 : 0);
Yh = (0 < Yh && Yh < 1) ? Yh : (0 < Yh ? 1 : 0);
x = Math.round(event.getX(i));
y = Math.round(event.getY(i));
TP.push([id, Xw, Yh]);
switch (event.getAction() <= 2 ? event.getAction() : Math.abs(event.getAction() % 2 - 1)) {
case event.ACTION_DOWN:
var Xw = event.getX(i) / view.width;
var Yh = event.getY(i) / view.height;
if (ui.but1.getText() == "连线开") {
var k = shifou(Xw, Yh, dianzu, r * 2);
if (k){
lianxianzu[0] = k[0];
lianxianzu[1] = Xw + k[1];
lianxianzu[2] = Yh + k[2]
var color = colors.argb(255, random(0, 255), random(0, 255), random(0, 255));
lianxianzu[3] = color;
};
} else {
CP[id] = shifou(Xw, Yh, dianzu, r * 2);
if (CP[id]) {
dianzu[CP[id][0]][0] = Xw + CP[id][1];
dianzu[CP[id][0]][1] = Yh + CP[id][2];
};
};
//log(event.getPointerId(Math.floor(event.getAction()/256))+" true");
//log("down "+event.getAction()+" "+(Math.floor(event.getAction()/256)));
break;
case event.ACTION_MOVE:
var Xw = event.getX(i) / view.width;
var Yh = event.getY(i) / view.height;
Xw = (0 < Xw && Xw < 1) ? Xw : (0 < Xw ? 1 : 0);
Yh = (0 < Yh && Yh < 1) ? Yh : (0 < Yh ? 1 : 0);
if (ui.but1.getText() == "连线开" && lianxianzu.length) {
lianxianzu[1] = Xw;
lianxianzu[2] = Yh;
} else {
if (CP[id]) {
dianzu[CP[id][0]][0] = Xw + CP[id][1];
dianzu[CP[id][0]][1] = Yh + CP[id][2];
};
};
break;
case event.ACTION_UP:
var Xw = event.getX(i) / view.width;
var Yh = event.getY(i) / view.height;
Xw = (0 < Xw && Xw < 1) ? Xw : (0 < Xw ? 1 : 0);
Yh = (0 < Yh && Yh < 1) ? Yh : (0 < Yh ? 1 : 0);
if (!Math.floor(event.getAction() / 256)) {
TouchPoints = [];
var k = shifou(Xw, Yh, dianzu, r * 2);
if (ui.but1.getText() == "连线开" && k) {
//toast(k);
xianzu.push([lianxianzu[0], k[0], lianxianzu[3]]);
};
lianxianzu = [];
};
if (!i) {
CP[event.getPointerId(Math.floor(event.getAction() / 256))] = false;
//log(event.getPointerId(Math.floor(event.getAction()/256))+" false");
};
TP = [];
//log("up "+event.getAction()+" "+event.getPointerId(Math.floor(event.getAction()/256)));
break;
};
};
//detailText = TP.toString();
return true;
} catch (e) {log("t "+e);toast("t "+e);return true }
});
ui.but.setOnClickListener(function() {
if (ui.but.getText() == "触轮开") {
ui.run(() => {
ui.but.setText("触轮关");
});
} else {
ui.run(() => {
ui.but.setText("触轮开");
});
};
});
ui.but1.setOnClickListener(function() {
if (ui.but1.getText() == "连线开") {
ui.run(() => {
ui.but1.setText("连线关");
});
} else {
ui.run(() => {
ui.but1.setText("连线开");
});
};
});
var CMD;
ui.but2.setOnClickListener(function() {
//threads.start(function() {
try {
dialogs.rawInput(CMD,"",function(cmd) {
if (cmd) {
var txt = cmd.split(" ");
if (txt[0] == "a" && txt.length >= 3) {
toast("asd");
/*
//while (true) {
var i = xianzu.findIndex(function(A) {
return (A[0] == txt[1] && A[1] == txt[2]) || (A[1] == txt[1] && A[0] == txt[2]));
});
if (i) {
xianzu.splice(i, 1);
} else {
break;
};
// };
*/
};
};
});
} catch (e) {
toast(e);
};
// });
});
ui.but3.setOnClickListener(function() {
ui.finish();
});
function DrawTime(canvas, paint, xy, s) {
var w = canvas.getWidth();
var h = canvas.getHeight();
paint.setStrokeWidth(5); //边缘宽度
paint.setStyle(Paint.Style.STROKE); //空心样式
var 时间 = new Date;
for (var i = 0; i < xy.length; i++) {
var x = Math.round(w * xy[i][1]);
var y = Math.round(h * xy[i][2]);
//var 刻度 = 时间.getHours() * 30 + (时间.getMinutes() / 60) * 30;
//刻度 = 时间.getMinutes() * 6 + (时间.getSeconds() / 60) * 6;
//canvas.drawCircle(x, y, s, paint); //绘制圆
var color = colors.argb(255, 0, 255, 0);
paint.setColor(color);
canvas.drawCircle(x, y, s * 0.3, paint); //绘制圆
//刻度 = 时间.getSeconds() * 6 + (时间.getMilliseconds() / 1000) * 6;
var 刻度 = 时间.getMilliseconds() / 1000 * 240;
for (var ii = 0; ii < 3; ii++) {
var A = kdfx((刻度 + 60 + ii * 120) * (i % 2 ? -1 : 1), 0);
var C = getsdxyz(A.x, A.y, A.z, s);
var B = kdfx((刻度 + 60 + (ii + 1) * 120) * (i % 2 ? -1 : 1), 0);
var D = getsdxyz(B.x, B.y, B.z, s);
var color = colors.argb(255, 0, 0, 255);
paint.setColor(color);
canvas.drawLine(x + C.x, y + C.z, x + D.x, y + D.z, paint);
var A = kdfx((刻度 + ii * 120) * (i % 2 ? -1 : 1), 0);
var C = getsdxyz(A.x, A.y, A.z, s);
var B = kdfx((刻度 + (ii + 1) * 120) * (i % 2 ? -1 : 1), 0);
var D = getsdxyz(B.x, B.y, B.z, s);
var color = colors.argb(255, 255, 0, 0);
paint.setColor(color);
canvas.drawLine(x + C.x, y + C.z, x + D.x, y + D.z, paint);
};
};
};
function shifou(x, y, A, s) {
for (var i = 0; i < A.length; i++) {
var a = A[i][0] - x,
b = A[i][1] - y;
if (Math.abs(weiyi(a, b)) <= s) {
return [i, a, b];
};
};
};
function Details(A, re) {
threads.start(function() {
console.show();
});
log(typeof(A));
log(typeof(re));
if (typeof(re) == "string") {
re = eval("/" + re + "/i");
};
log(A);
try {
//A= A.sort();
log(A.toString());
} catch (e) {
//toast(e)
};
for (var i in A) {
try {
if (!re || re.test(i.toString())) {
log(typeof(A[i]));
log(i + "\n" + A[i].toString())
};
} catch (e) {
//toast(e)
}
};
};
function weiyi() { //平方和开方
var num = 0;
for (var i = 0; i < arguments.length; i++) {
num += arguments[i] * arguments[i];
}
return Math.sqrt(num);
};
function get_wenzi(wenzi_shuliang) {
//9fa6 4e00
var A = parseInt("9fa6", 16);
var B = parseInt("4e00", 16);
var wenzi = new String;
for (var i = 0; i < wenzi_shuliang; i++) {
var zifu = new String;
zifu += "\\u";
var C = Math.floor(Math.random() * (A - B)) + B;
zifu += C.toString(16);
wenzi += unescape(zifu.replace(/\\u/g, "%u"));
}
return wenzi;
};
//看的方向
function kdfx(Y, P, w) {
var x, y, z;
ya = Math.sin(P * Math.PI / 180);
yb = Math.cos(P * Math.PI / 180);
y = -1 * ya;
xa = Math.sin(Y % 360 * Math.PI / 180);
x = xa * yb;
za = Math.cos(Y % 360 * Math.PI / 180);
z = za * yb;
if (!w) {
w = 10000;
};
x = Math.round(w * x) / w;
y = Math.round(w * y) / w;
z = Math.round(w * z) / w;
return {
x: x,
y: y,
z: z
};
};
//移动方向
function ydfx(bx, by, bz, w) {
var Y, P;
var k = new Array;
Y = 180 * Math.asin(Math.abs(bx) / weiyi(bx, bz)) / Math.PI;
P = -180 * Math.asin(by / weiyi(bx, by, bz)) / Math.PI;
if (bx > 0 && bz < 0) {
Y = 180 - Y
};
if (bx < 0 && bz < 0) {
Y = Y + 180
};
if (bx < 0 && bz > 0) {
Y = 360 - Y
};
if (Math.abs(P) == 90) {
Y = 0;
};
if (!w) {
w = 10000;
};
Y = Math.round(w * Y) / w;
P = Math.round(w * P) / w;
return {
Y: Y,
P: P
};
};
//速度
function getsdxyz(x, y, z, s, w) {
var
d, c = s * s,
sx, sy, sz;
if (z != 0) {
a = x / z;
b = y / z;
d = a * a + b * b + 1;
sz = z / Math.abs(z) * Math.sqrt(c / d);
sx = sz * a;
sy = sz * b;
} else if (x != 0) {
a = y / x;
d = a * a + 1;
sx = x / Math.abs(x) * Math.sqrt(c / d);
sy = sx * a;
sz = z;
} else {
sy = y / Math.abs(y) * s;
sx = x;
sz = z;
}
if (!w) {
w = 10000;
};
sx = Math.round(w * sx) / w;
sy = Math.round(w * sy) / w;
sz = Math.round(w * sz) / w;
return {
x: sx,
y: sy,
z: sz
};
};
/*
paint.setARGB(255,0,0,0);//白色画笔
paint.setStyle(Paint.Style.FILL);//空心样式
canvas.drawCircle(540,540,510, paint);//绘制圆
*/
/*
paint.setARGB(255, 255, 255, 255); //白色画笔
paint.setStyle(Paint.Style.STROKE); //空心样式
paint.setStrokeWidth(5); //边缘宽度
canvas.drawCircle(540, 540, 500, paint); //绘制圆
*/
/*
canvas.drawLine(x+C.x, y+C.z, x-C.x, y-C.z, paint);
canvas.drawLine(x+D.x, y+D.z, x-D.x, y-D.z, paint);
canvas.drawLine(x+C.x, y+C.z, x-D.x, y-D.z, paint);
canvas.drawLine(x+C.x, y+C.z, x+D.x, y+D.z, paint);
canvas.drawLine(x-C.x, y-C.z, x-D.x, y-D.z, paint);
canvas.drawLine(x-C.x, y-C.z, x+D.x, y+D.z, paint);
*/