Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Dynmap Empty when zoomed out. #4109

Open
IngeniousCoder opened this issue May 13, 2024 · 9 comments
Open

Dynmap Empty when zoomed out. #4109

IngeniousCoder opened this issue May 13, 2024 · 9 comments

Comments

@IngeniousCoder
Copy link

Issue Description: Dynmap is EMPTY at default zoom despite fullrender and world generation completed

  • Dynmap Version: 3.7-beta-5

  • Server Version: paper 1.20.2

  • Other Relevant Data/Screenshots:
    image
    Dynmap when loaded into the site.
    image
    Dynmap beginning to render once zooming in
    image
    Dynmap partially loading at certain zoom
    image
    Dynmap only loads after zooming even further

  • Steps to Replicate: Literally just start a new fullrender of any world.

[x] I have looked at all other issues and this is not a duplicate
[x] I have been able to replicate this

@JurgenKuyper
Copy link
Collaborator

purge the map and fullrender it without restarting the server @IngeniousCoder

@IngeniousCoder
Copy link
Author

Done it at least thrice. Same issue.

@JurgenKuyper
Copy link
Collaborator

did you purge, wait on finish and a new fullrender? not just a fullrender with existing tiles?

@IngeniousCoder
Copy link
Author

Yes, purged. Manually verified all files gone in filesystem before fullrender.

Still error.

@JurgenKuyper
Copy link
Collaborator

then you are using a domain proxy that is caching the tiles, which might be wrong

@IngeniousCoder
Copy link
Author

I am validating from 127.0.0.1:8123, same issue.

@VL4DST3R
Copy link

VL4DST3R commented Jul 15, 2024

This is a long standing issue on virtually all plugin and game versions that seems to never be addressed, so I wouldn't hold my breath. I've been lurking here in hopes for a fix for a long time now and nothing reliable has been provided, although there was apparently an attempt? just "do it again till it works" level fixes, which obviously is not feasible when it takes 2 days to render a map.

@IngeniousCoder
Copy link
Author

Feels like RNG, if it happens to a server it happens, if it doesn't then it doesn't.

@VL4DST3R
Copy link

Feels like RNG, if it happens to a server it happens, if it doesn't then it doesn't.

For the longest time I assumed it is due to paper and its async stuff, but I've seen people mentioning it happening on bukkit as well, so I don't think there's much you can do.

This wouldn't be an issue if we had actual control over how LODs gen: define its speed, proper (i.e. working) validation via something like initial-zoomout-validate or at least a way to force only LODs to regen based on the pre-existing "LOD0" tiles, since it realistically should take a lot less compared to a fullrender.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

3 participants