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Sprite.h
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Sprite.h
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/*
* Copyright (c) 2014, Wei Mingzhi <[email protected]>.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. The name of the author and contributors may not be used to endorse
* or promote products derived from this software without specific prior
* written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL WASABI SYSTEMS, INC
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef _SPRITE_H_
#define _SPRITE_H_
#include <SDL.h>
#include <map>
typedef struct tagSpritePart
{
unsigned short usWidth;
unsigned short usHeight;
unsigned short X, Y;
} SpritePart_t;
class CSprite
{
public:
CSprite(SDL_Renderer *pRenderer, const char *szImageFileName, const char *szTxtFileName);
virtual ~CSprite();
void Draw(SDL_Renderer *pRenderer, const char *szTag, int x, int y);
void DrawEx(SDL_Renderer *pRenderer, const char *szTag, int x, int y, double angle, SDL_RendererFlip flip);
void SetAlpha(unsigned char alpha) { SDL_SetTextureAlphaMod(m_pTexture, alpha); }
void SetColorMod(unsigned char r, unsigned char g, unsigned char b) { SDL_SetTextureColorMod(m_pTexture, r, g, b); }
private:
void Load(SDL_Renderer *pRenderer, const char *szImageFileName, const char *szTxtFileName);
bool LoadTxt(const char *szTxtFileName);
SDL_Texture *m_pTexture;
int m_iTextureWidth;
int m_iTextureHeight;
std::map<unsigned int, SpritePart_t> m_mapSpriteParts;
};
#endif /* _SPRITE_H_ */