Cliff shader for s&box. https://asset.party/fish/cliffshader Originally written when I was learning HLSL, then finished for My Summer Cottage game (Facepunch game jam winner!), and then polished for a public release. This code is probably far from good, but perhaps someone will find this useful.
This is a simple cliff shader with triplanar mapping, texture layering & other features, which should provide artists enough flexibility to keep cliffs detailed enough at any scale. Texture layering can be done by providing an existing mask texture, or using a dynamic one.
For full list of features and other details, please see the asset.party link above.
This code is licensed by CC BY-NC 4.0, which is basically "feel free to share and edit this code, but commercial use is not ok". Code is provided 'as-is', it is likely a big mess, it might receive updates in the future, but also it might not. Crediting is appreciated.