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Music and Sound Effects
Background music for the main menu and the cut scene is implemented by placing an Audio Source Gameobject in the main camera.
Sound effects were added to the following actions: jumping, picking up items, stepping on/off pressure pad, pulling lever, snake vine and getting damaged. Due to some bugs in our code, the built game does not have any of the sound effects except the snake vine (the un-built game of the same version still have all the sound effects).
Apart from the snake vine which its sound effect is manually assigned, all other sound effects are managed by a single static class - the AudioManager. This class finds and stores all required audio clip
Game Overview and Required Features Selection
Mapping Critical Thinking to Game Aspects
Prototype Team Development Log