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main.cpp
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#include <iostream>
#include "Matrix.h"
#include "Jointset.h"
#include "labvolt.h"
#include <cmath>
#include <unistd.h>
#include <cstdlib>
#include <cstring>
#include <stdio.h>
#include <strings.h>
#include <errno.h>
#include <sys/socket.h>
#include <resolv.h>
#include <arpa/inet.h>
using namespace std;
void armMove(char*, int);
void armOpen();
void armClose();
void armNest();
void armShutdown();
void moveToJointAngles(Jointset desired);
void moveToPointXYZ(Point desired);
Jointset current;
int piece = 0;
#define MY_PORT 9998
#define MAXBUF 1024
#define TRUE 1
#define FALSE 0
bool armFlag = TRUE; // Assume we're plugged into an arm.
bool initFlag = FALSE; // Call init() unless told otherwise
int main(int argc, char** argv)
{
int sockfd;
struct sockaddr_in self;
char buffer[MAXBUF];
if ( argc > 1 )
{
if (*argv[1] == 'd')
{
armFlag = FALSE;
cout << "********************" << endl
<< "*** DUMMY MODE ***" << endl
<< "********************" << endl;
}
if (*argv[1] == 'q')
{
initFlag = TRUE;
cout << "*************************" << endl
<< "*** QUICK-INIT MODE ***" << endl
<< "*************************" << endl;
}
}
if (initFlag)
quickInit1();
else if (armFlag)
init();
if (armFlag) zero();
// Create streaming socket
if ( (sockfd = socket(AF_INET, SOCK_STREAM, 0)) < 0) {
perror("Socket");
return errno;
}
/*---Initialize address/port structure---*/
bzero(&self, sizeof(self));
self.sin_family = AF_INET;
self.sin_port = htons(MY_PORT);
self.sin_addr.s_addr = INADDR_ANY;
/*---Assign a port number to the socket---*/
if ( bind(sockfd, (struct sockaddr*)&self, sizeof(self)) != 0 )
{
perror("socket--bind");
return errno;
}
/*---Make it a "listening socket"---*/
if ( listen(sockfd, 20) != 0 )
{
perror("socket--listen");
return errno;
}
Jointset tmp(0, 130, 135, 0, 0);
current = tmp;
while (1)
{
int clientfd;
struct sockaddr_in client;
int addrlen = sizeof(client);
/*---accept a connection (creating a data pipe)---*/
clientfd = accept(sockfd, (struct sockaddr*)&client, (socklen_t*)&addrlen);
printf("%s:%d connected\n",
inet_ntoa(client.sin_addr),
ntohs(client.sin_port));
int bytesReceived = recv(clientfd, buffer, MAXBUF, 0);
// have something
if (bytesReceived)
{
cout << "Read " << bytesReceived << " bytes." << endl;
buffer[bytesReceived] = '\0';
cout << "buffer: " << buffer << endl;
// Extract command from buffer
switch (buffer[0])
{
case 'M':
armMove(buffer, bytesReceived);
break;
case 'O':
armOpen();
break;
case 'C':
armClose();
break;
case 'I':
cout << "Initializing..." << endl;
if (armFlag) init();
current = tmp;
break;
case 'N':
armNest();
current = tmp;
break;
case 'S':
armShutdown();
break;
}
}
const char *msg = "success";
send(clientfd,msg,strlen(msg),0);
close(clientfd);
}
return 0;
}
void armMove(char *buf, int msgSize)
{
float x,y,z;
// Extract x-y-z coords from msg.
x = atof(strtok ((buf+2),","));
y = atof(strtok (NULL,","));
z = atof(strtok (NULL,","));
printf("armMove(): Moving to Point(%f, %f, %f)\n", x,y,z);
if (armFlag)
{
moveToPointXYZ(Point(x,y,z));
}
}
void armOpen()
{
cout << "Opening gripper..." << endl;
if (armFlag) gripperOpen();
}
void armClose()
{
cout << "Closing gripper..." << endl;
if (armFlag) gripperClose();
}
void armNest()
{
cout << "Returning arm to current 'home'..." << endl;
if (armFlag) nest();
}
void armShutdown()
{
cout << "Shuttting down..." << endl;
if (armFlag) shut_down();
}
void moveToJointAngles(Jointset desired)
{
Jointset move = desired - current;
// converts theta 1 to steps, + = CCW
double base = move.angles[0] * 6500. / 360.;
// converts theta 2 to steps, + = up/back
double shoulder = move.angles[1] * 8600. / 360.;
// converts theta 3 to steps, + = down, dependent on shoulder
double elbow = move.angles[2] * 8600. / 360 - shoulder;
// +M4 and -M5 pitches wrist down
double M4 = move.angles[3] * 6500. / 360. +
move.angles[4] * 6500. / 360. +
elbow*6500/8600 - base;
// +M4 and +M5 rolls wrist right
double M5 = -move.angles[3] * 6500. / 360. +
move.angles[4] * 6500. / 360. -
elbow*6500/8600 - base;
moverel(base,shoulder,elbow,M4,M5);
current = desired;
}
void moveToPointXYZ(Point desired)
{
// matrix representing position and orientation (gripper down)
double tmp[4][4] = {{-1., 0., 0., desired.x},
{0., 1., 0., desired.y},
{0., 0., -1., desired.z},
{0., 0., 0., 1}};
Matrix x(tmp);
// calculate angles to move based on that matrix
Jointset anglesMove = inverseKin(x);
moveToJointAngles(anglesMove); // move to new position
}