Feature request: E2 Per player limits #2764
Replies: 6 comments 6 replies
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THIS PLEASE |
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please add this bro |
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add this pls |
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If god is real he should send Jesus back down to add this to e2. |
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This please |
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It's not so simple to implement this, it's yet another internal component exposed to addons that can be messed up pretty easily. Ops are just stored per E2 instance, which is why it's so simple to just do So implementing this would not only break a few addons, but would potentially be a performance hit with how ops are calculated. For starfall, it's easy cause:
ConclusionI strongly advise nobody try to implement this at the very least until the compiler rewrite is merged. |
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Currently E2 doesn't have per player limits like SF, this means that limiting E2's on larger servers is incredibly annoying as you either give people few chips or a bunch of low quota chips which both will break peoples builds. So currently i have to choose between low single chip limits which breaks a lot of badly coded public E2's which sadly a large amount of people use or i lower the chip count which breaks a lot of long term builders their stuff as they tend to use lots of low powered chips.
Here's how SF does it https://github.com/thegrb93/StarfallEx/blob/ba765969401b4171ad22157b9a0f6ab69ac56dba/lua/starfall/instance.lua#L755
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