Foreign Function Interface (FFI) helper. Provides a friendly abstraction/API for:
Syntax is inspired by Deno FFI. The goal was to be able to easily switch from ffi-napi
to koffi
or vice versa.
📦 Scoped @xan105
packages are for my own personal use but feel free to use them.
Loading a library with Deno like syntax
import { dlopen } from "@xan105/ffi/[ napi | koffi ]";
const lib = dlopen("libm", {
ceil: {
result: "double",
parameters: [ "double" ]
}
});
lib.ceil(1.5); // 2
Asynchronous calling
import { dlopen } from "@xan105/ffi/[ napi | koffi ]";
const lib = dlopen("libm", {
ceil: {
result: "double",
parameters: [ "double" ],
nonblocking: true
}
});
await lib.ceil(1.5); // 2
Calling directly from a library
import { load, types } from "@xan105/ffi/[ napi | koffi ]";
const lib = load("user32.dll", { abi: "stdcall" });
const MessageBoxA = lib("MessageBoxA", "int", [
"void *",
types.win32.LPCSTR,
types.win32.LPCSTR,
"uint"
]);
const MB_ICONINFORMATION = 0x40;
MessageBoxA(null, "Hello World!", "Message", MB_ICONINFORMATION);
Callback with Deno like syntax
import { dlopen, Callback} from "@xan105/ffi/koffi";
const lib = dlopen(
"./callback.so",
{
set_status_callback: {
parameters: ["function"],
result: "void"
},
start_long_operation: {
parameters: [],
result: "void"
}
}
);
const callback = new Callback(
{
parameters: ["u8"],
result: "void",
},
(success) => {}
);
lib.set_status_callback(callback.pointer);
lib.start_long_operation();
callback.close();
npm install @xan105/ffi
Please note that ffi-napi
and koffi
are optional peer dependencies.
Install the one you wish to use yourself (or both 🙃).
ffi-napi
does not work with Electron >= 21.x.
Due to Electron and the V8 Memory Cage.
💡 This lib doesn't have a default entry point. Choose the export corresponding to your liking.
import ... from "@xan105/ffi/napi";
//OR
import ... from "@xan105/ffi/koffi";
Load the given library path and return an handle function to call library's symbol(s).
⚙️ Option
ignoreLoadingFail?: boolean
(false)
When set to true
the handle function will silently fail if the given library couldn't be loaded and return undefined
in such case.
ignoreMissingSymbol?: boolean
(false)
When set to true
the handle function will silently fail if the given library doesn't have the called symbol and return undefined
in such case.
lazy?: boolean
(false)
When set to true
use RTLD_LAZY
(lazy-binding) on POSIX platforms otherwise use RTLD_NOW
.
global?: boolean
(false)
When set to true
use RTLD_GLOBAL
on POSIX platforms otherwise use RTLD_LOCAL
.
abi?: string
(koffi: "func" | ffi-napi: "default_abi")
ABI convention to use. Use this when you need to.
ex: Win32 API (x86) requires "stdcall".
[
"cdecl", "ms_cdecl", //koffi & ffi-napi
"stdcall", //koffi & ffi-napi
"fastcall", //koffi & ffi-napi
"thiscall", //koffi & ffi-napi
"win64", //ffi-napi
"unix64", //ffi-napi
"sysv", //ffi-napi
"vfp" //ffi-napi
]
integrity?: string
(none)
Subresource Integrity.
Return
An handle function to call library's symbol(s).
function(symbol: string | number, result: unknown, parameters: unknown[]): unknown
💡 Koffi
can call by ordinal (symbol:number)
See the corresponding FFI library for more information on what to pass for result
and parameters
as they have string type parser, structure/array/pointer interface, ... and other features.
❌ Throws on error
Example:
import { load } from "@xan105/ffi/[ napi | koffi ]";
const lib = load("libm");
const ceil = lib("ceil", "double", ["double"]);
ceil(1.5); //2
Open library and define exported symbols. This is a friendly wrapper to load()
inspired by Deno FFI dlopen
syntax.
If you ever use ffi-napi ffi.Library()
this will be familiar.
Param
-
path: string
Library path to load.
-
symbols: object
Symbol(s) definition:
{
name: {
symbol?: string | number,
result?: unknown,
parameters?: unknown[],
nonblocking?: boolean,
stub?: boolean
},
...
}
By default the property name
is used for symbol
. Use symbol
if you are using a symbol name different than the given property name or if you want to call by ordinal (Koffi).
result
and parameters
are the same as for the returned handle from load()
.
If omitted, result
is set to "void" and parameters
to an empty array.
See the corresponding FFI library for more information on what to pass for result
and parameters
as they have string type parser, structure/array/pointer interface, ... and other features.
When nonblocking
is true
the corresponding symbol will return the promisified async()
method (asynchronous calling). 💡 If set, this superseed the "global" nonblocking
option (see below).
When stub
is true
the corresponding symbol will return a no-op if its missing.
💡 If set, this superseed the "global" stub
option (see below).
-
⚙️
option?: object
Same as
load()
(see above) in addition to the following:-
errorAtRuntime?: boolean
(false)When set to
true
, initialisation error will be thrown on symbol invocation. -
nonblocking?: boolean
(false)When set to
true
, every symbols will return the corresponding promisifiedasync()
method (asynchronous calling).
💡 This can be overriden per symbol (see symbol definition above). -
stub?: boolean
(false)When set to
true
, every missing symbols will return a no-op.
💡 This can be overriden per symbol (see symbol definition above).
-
Return
An object with the given symbol(s) as properties.
❌ Throws on error.
Example
import { dlopen, types } from "@xan105/ffi/[ napi | koffi ]";
const { BOOL } = types.win32;
const lib = dlopen("xinput1_4", {
"XInputEnable": {
parameters: [BOOL],
nonblocking: true
}
}, { abi: "stdcall" });
await lib.XInputEnable(1);
The FFI Library's primitive types as well as corresponding alias are exposed for convenience. Such as Deno types (rust) and Windows specific types (DWORD,...).
💡 Windows specific types are grouped together under win32
.
import { types } from "@xan105/ffi/[ napi | koffi ]";
const { DWORD, LPCSTR } = types.win32;
💡 When using koffi
alias are also set with koffi.alias()
so you can use them as string.
import { load } from "@xan105/ffi/koffi";
const lib = load("user32.dll", { abi: "stdcall" });
const MessageBoxA = lib("MessageBoxA", "int", ["void *", "LPCSTR", "LPCSTR", "uint"]);
❌ No
import { i32 } from "@xan105/ffi/koffi/types"
✔️ Yes
import { types } from "@xan105/ffi/koffi"
const { i32 } = types;
🚫 Forbidden
import { types } from "@xan105/ffi/napi"
const { function } = types;
Create a callback to be called at a later time (registered callback).
This is a class wrapper to the FFI library's callback function(s) inspired by Deno FFI UnsafeCallback class
syntax.
(definition: { result: unknown, parameters: unknown[], abi?: string }, callback?: Function | null)
pointer: unknown
(read only)
The pointer to the callback.
address: number | BigInt | null
(read only)
The memory address of the pointer.
type: unknown
(read only)
The type of the callback.
close(): void
Dispose of the callback. Remove function pointer associated with this instance.
register(callback?: Function): void
Register the callback. If a callback was already registered with this instance it will be disposed of.
import { dlopen, types, Callback } from "@xan105/ffi/[ napi | koffi ]";
const library = dlopen("./callback.so", {
setCallback: {
parameters: [types.function],
result: "void",
},
doSomething(): {
parameters: [],
result: "void",
},
});
const callback = new Callback(
{ parameters: [], result: "void" },
() => {},
);
library.setCallback(callback.pointer);
library.doSomething();
// After callback is no longer needed
callback.close();
You can also register the callback at a later time:
import { dlopen, Callback } from "@xan105/ffi/[ napi | koffi ]";
const callback = new Callback(
{ parameters: [], result: "void" }
);
const library = dlopen("./callback.so", {
setCallback: {
parameters: [callback.type],
result: "void",
},
doSomething(): {
parameters: [],
result: "void",
},
});
callback.register(()=>{});
library.setCallback(callback.pointer);
library.doSomething();
// After callback is no longer needed
callback.close();
Just a shorthand to define a pointer.
import { dlopen, types, pointer } from "@xan105/ffi/[ napi | koffi ]";
const dylib = dlopen("shell32.dll", {
SHQueryUserNotificationState: {
result: types.win32.HRESULT,
parameters: [
pointer(types.win32.ENUM, "out")
]
}
}, { abi: "stdcall" });
Just a shorthand to define a structure.
import { dlopen, types, struct, pointer } from "@xan105/ffi/[ napi | koffi ]";
const POINT = struct({ //define struct
x: types.win32.LONG,
y: types.win32.LONG
});
const dylib = dlopen("user32.dll", { //lib loading
GetCursorPos: {
result: types.win32.BOOL,
parameters: [ pointer(POINT, "out") ] //struct pointer
}
}, { abi: "stdcall" });
- Koffi
const cursorPos = {};
GetCursorPos(cursorPos);
console.log(cursorPos)
//{ x: 0, y: 0 }
- ffi-napi
const cursorPos = new POINT();
GetCursorPos(cursorPos.ref());
//access the properties directly
console.log({ x: cursorPos.x, y: cursorPos.y }); //{ x: 0, y: 0 }
//or call .toObject()/.toJSON() (alias) to get a JS Object
console.log(cursorPos.toObject()); //{ x: 0, y: 0 }
💡 It is worth noting that while the goal of this lib is to write the same code with different FFI libraries;
when using Koffi you can just use Koffi's struct()
function as Koffi converts JS objects to C structs, and vice-versa.
Define a structure. The returned object has 2 properties:
type: unknown
The type of the struct.
create: ()=> Class instance
Return an instance of a class wrapper to the FFI library's struct functions.
pointer: unknown
(read only)
The pointer to the struct.
values: object
Get or set the values of the struct.
import { dlopen, types, struct, pointer } from "@xan105/ffi/[ napi | koffi ]";
const POINT = struct({ //define struct
x: types.win32.LONG,
y: types.win32.LONG
});
const dylib = dlopen("user32.dll", { //lib loading
GetCursorPos: {
result: types.win32.BOOL,
parameters: [ pointer(POINT.type, "out") ] //struct pointer
}
}, { abi: "stdcall" });
const cursorPos = POINT.create();
GetCursorPos(cursorPos.pointer);
console.log(cursorPos.values) //{ x: 0, y: 0 }
Allocate a buffer and get the corresponding data when passing a pointer to allow the called function to manipulate memory.
import { dlopen, alloc } from "@xan105/ffi/[ napi | koffi ]";
const dylib = dlopen(...); //lib loading
const number = alloc("int"); //allocate Buffer for the output data
dylib.manipulate_number(number.pointer);
const result = number.get();
Shorthand to errno (POSIX) and GetLastError (win32).
⚙️ Option
translate?: boolean
(true)
When an error code is known it will be 'translated' to its corresponding message and code values as
[message: string, code?: string]
. If you only want the raw numerical code set it to false
.
ex:
if(result !== 0){ //something went wrong
console.log(lastError())
//['No such file or directory', 'ENOENT']
console.log(lastError({ translate: false }));
// 2
}