From 067111fcd620ee12fd36bb9cfbeef22bd7e3d0f0 Mon Sep 17 00:00:00 2001 From: xan1242 <8014093+xan1242@users.noreply.github.com> Date: Wed, 22 Feb 2023 22:16:06 +0100 Subject: [PATCH] add note about texture filtering --- README.md | 2 ++ dllmain.cpp | 1 + 2 files changed, 3 insertions(+) diff --git a/README.md b/README.md index fb23ead..1edaa8e 100644 --- a/README.md +++ b/README.md @@ -39,3 +39,5 @@ This feature was famously not included in the PC version of NFS Most Wanted and - Place MAIN.dds either in game root or the scripts folder - Reconfigure the .ini to your liking + +- Make sure that texture filtering is turned on in video settings! Otherwise sparks will be drawn at wrong coordinates! diff --git a/dllmain.cpp b/dllmain.cpp index ff8f8f1..2b84644 100644 --- a/dllmain.cpp +++ b/dllmain.cpp @@ -6,6 +6,7 @@ // - particle collision & bouncing // - particles stay in the world after restart - MAKE A XENON EFFECT RESET // - contrails get overwritten by sparks at high rates +// - texture filtering messes with drawing coordinates - if it's disabled, sparks are rendered off screen... // #include "stdafx.h"