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Lindsay Kay edited this page Sep 18, 2013 · 3 revisions

Extensibility

New node types can be provided as plugins. This allows us to define our own high-level (perhaps even domain-specific) scene components that just slot straight into the scene graph as nodes which you create and update as usual via the JSON API. Custom nodes are effectively actors, which may create and manage subtrees of child nodes beneath themselves, including other custom node types. SceneJS comes with a growing library of various custom node types, such as cameras, geometric primitives, special effects, buildings, vehicles, and so on.

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