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GameData.cs
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using Impostor.Api.Net;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DiscordBot
{
internal class GameData
{
public List<IClientPlayer> Players { get; set; }
public List<IClientPlayer> Crewmates { get; set; }
public List<IClientPlayer> Impostors { get; set; }
public List<IClientPlayer> deadPlayers { get; set; }
public string gameCode { get; set; }
public GameData(string code)
{
gameCode = code;
Players = new List<IClientPlayer>();
Crewmates = new List<IClientPlayer>();
Impostors = new List<IClientPlayer>();
deadPlayers = new List<IClientPlayer>();
}
public void AddPlayer(IClientPlayer player)
{
if(player.Character.PlayerInfo.IsImpostor)
{
Impostors.Add(player);
} else
{
Crewmates.Add(player);
}
Players.Add(player);
}
public void ResetGame()
{
Players = new List<IClientPlayer>();
Crewmates = new List<IClientPlayer>();
Impostors = new List<IClientPlayer>();
deadPlayers = new List<IClientPlayer>();
//eventLogging = new List<String>();
}
}
}