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NLRemoteIOAudioPlayer.h
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/*
Based on MixerHost. Portions copyright (C) 2010 Apple Inc. All Rights Reserved.
Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple
Inc. ("Apple") in consideration of your agreement to the following
terms, and your use, installation, modification or redistribution of
this Apple software constitutes acceptance of these terms. If you do
not agree with these terms, please do not use, install, modify or
redistribute this Apple software.
In consideration of your agreement to abide by the following terms, and
subject to these terms, Apple grants you a personal, non-exclusive
license, under Apple's copyrights in this original Apple software (the
"Apple Software"), to use, reproduce, modify and redistribute the Apple
Software, with or without modifications, in source and/or binary forms;
provided that if you redistribute the Apple Software in its entirety and
without modifications, you must retain this notice and the following
text and disclaimers in all such redistributions of the Apple Software.
Neither the name, trademarks, service marks or logos of Apple Inc. may
be used to endorse or promote products derived from the Apple Software
without specific prior written permission from Apple. Except as
expressly stated in this notice, no other rights or licenses, express or
implied, are granted by Apple herein, including but not limited to any
patent rights that may be infringed by your derivative works or by other
works in which the Apple Software may be incorporated.
The Apple Software is provided by Apple on an "AS IS" basis. APPLE
MAKES NO WARRANTIES, EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION
THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS
FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND
OPERATION ALONE OR IN COMBINATION WITH YOUR PRODUCTS.
IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL
OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE, REPRODUCTION,
MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED
AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE),
STRICT LIABILITY OR OTHERWISE, EVEN IF APPLE HAS BEEN ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
*/
//
// NLRemoteIOAudioPlayer.h
//
// Created by Nicholas Levin on 3/31/11.
// Copyright (c) 2010 Thames Galley Software. All rights reserved.
//
#import <AudioToolbox/AudioToolbox.h> // for Audio Units and Extended Audio File Services APIs.
#import <CoreMedia/CMTime.h> // for CMTime structs
#pragma mark Sound buffer structure for render callback
// Data structure for mono or stereo sound, to pass to the application's render callback function,
// which gets invoked by a RemoteIO unit's input bus when it needs more audio to play.
typedef struct {
BOOL isStereo; // set to true if there is data in the audioDataRightBuffers member
UInt32 framesPerBuffer; // regulates how many frames we can play before moving to a new buffer
UInt32 readSampleNumber; // the next audio sample to play
UInt32 fixedFramesForThisCallback; // temp storage to hold the number of frames requested by the AU when the callback starts
AudioUnitSampleType **audioDataLeftBuffers; // the buffers for the left (or mono) channel of audio data read from an audio file
AudioUnitSampleType **audioDataRightBuffers; // the buffers for the right channel of audio data read from an audio file
unsigned char numBuffers; // the number of buffers allocated for this Rio Player
unsigned char audioDataCurrentBuffer; // the buffer that the render callback is currently reading from
int32_t requestNextBuffer; // indicates to the ring buffer selector when we need a new sample
} soundStruct, *soundStructPtr;
// As many operations need to update the UI, we have a delegate with a defined protocol
@protocol NLRemoteIOAudioPlayerDelegate
@optional
- (void) updateViewForRemoteIOAudioPlayerState;
- (void) updateViewForRemoteIOAudioPlayerDuration;
- (void) rioPlaybackDidEnd;
- (void) updateViewForRemoteIOAudioPlayerAlbumInfo;
@end
class NLRemoteIOAudioPlayer {
private:
soundStruct soundStructUnit;
CFURLRef audioFileReference; // refers to our current audio file as indicated by readAudioFileIntoMemoryWithURL
ExtAudioFileRef audioFileObject;
AudioStreamBasicDescription streamFormat;
AudioUnit RioAudioPlayer;
AudioBufferList* ringBufferList;
dispatch_queue_t ringBufferQueue;
dispatch_source_t ringBufferCycle;
UInt32 framesToReadFromFile; // NOTE: Multiples of 1024 are necessary to match the AU's slices.
UInt64 framesRemainingInFile;
SInt64 estimatedIterationsBeforeEOF;
SInt64 extAFSOffset; // compensating for the EAFS bug that affects AAC and Apple Lossless files
dispatch_queue_t scrollQueue;
uint32_t cancelScrollQueue;
BOOL scrollingDuringPlayback;
// setup functions to initialize an Audio Unit
void setupAudioSession();
void setupStreamFormatWithChannels(const short unsigned int &numChannels);
// functions needed to read from a configured EAFS reference
void setCurrentBuffers(signed char requestedBuffer);
UInt32 readFramesFromFile(UInt32 framesToRead);
void readLastSegmentOfFramesFromFile();
// loads the file that this AU needs to read linear PCM data from
void readAudioFileIntoMemoryWithURL(const CFURLRef &sourceURL);
// init this Audio Unit
void configureAndInitializeRioAudioPlayer();
// spun off from readAudioFileIntoMemoryWithURL, as we only need to do this once and shouldn't do it when Rio is reading
void allocRioAudioPlayerBuffers();
// helpful debug methods
void printASBD(const AudioStreamBasicDescription &asbd);
void printErrorMessageWithStatus(const char* errorString, const OSStatus &result);
// ring buffer methods
void allocRingBufferAtPosition(const SInt64 &seekPosition);
void initRingBuffer();
void cycleRingBuffer();
void playRingBufferAudio();
// playback position tracking methods
SInt64 convertSecondsToRemoteIOSamples(const float &seconds);
void setFramesBufferedAtSamplePosition(const SInt64 &position);
void incrementFramesElapsed(const UInt32 &numSamples);
protected:
CMTime framesBuffered;
CMTime fileDuration;
BOOL playing;
BOOL interruptedDuringPlayback;
public:
NLRemoteIOAudioPlayer();
~NLRemoteIOAudioPlayer();
id <NLRemoteIOAudioPlayerDelegate> _delegate;
inline BOOL isPlaying() { return playing; }
inline BOOL isInterruptedDuringPlayback() { return interruptedDuringPlayback; }
inline void setInterruptedDuringPlayback(const BOOL &interrupted) { interruptedDuringPlayback = interrupted; }
inline CMTime getFramesBuffered() { return framesBuffered; }
inline CMTime getFileDuration() { return fileDuration; }
inline float getFileDurationInSeconds();
inline const soundStructPtr getSoundStructUnitPtr() { return &soundStructUnit; }
// starts and stops audio playback (analogous to the functions provided by play/pause buttons)
void startRioAudioPlayer();
void startRioAudioPlayerWithInputURL(const CFURLRef &path); // used as an initializer
void stopRioAudioPlayer();
// seek methods
void seekToPosition(const float &seekTime);
};