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Computer-Graphics-THU

This is the repo of Computer Graphics Fundamentals Assignment at Tsinghua University

Implementation

In this rendering framework, I implemented Stochastic progressive photon mapping (SPPM), kd-tree based bracketing box intersection acceleration, parametric surface intersection algorithm, depth of field, mapping, anti-aliasing, motion blur, highlighting and other rendering algorithms, and used openMP to implement acceleration.

There is a Chinese version report which describes the code implementation in details.

Examples

final