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confused about z_axis https://github.com/YadiraF/face3d/blob/2fc26906d159a11398cd3e7a9b3f16b6f8937da3/face3d/mesh/transform.py#L142
# at: a position along the center of the camera's gaze. # eye: the XYZ world space position of the camera. z_aixs = -normalize(at - eye) # look forward
why do you need - ? Maybe z_aixs = normalize(at - eye) is better ?
-
z_aixs = normalize(at - eye)
The text was updated successfully, but these errors were encountered:
@YunYang1994 In OpenGL, the camera direction is in the reversed direction it looking at.
more detail in this link
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thanks
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confused about z_axis https://github.com/YadiraF/face3d/blob/2fc26906d159a11398cd3e7a9b3f16b6f8937da3/face3d/mesh/transform.py#L142
why do you need
-
? Maybez_aixs = normalize(at - eye)
is better ?The text was updated successfully, but these errors were encountered: