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How does *ALL section "exactly" works? #89
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https://github.com/DaveeFTW/taihen-parser
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@isage And is there a way to prevent a plugin in the *ALL section loading into main (Shell)? |
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@isage You what you mean is something like this:
Plugins 1, 2 and 3 will load to main and ALL, but plugin 4 would only to ALL, being available (only) to all titleids? |
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I'll try, thanks!! |
Try adding # in front of 1 tweak at a time and then turn off then on to find which line of txt is causing the problem. I always use auto plugin 2 to install mine which will guarantee that the txt is added to their correct location so I don’t get any errors. Hope this helps as manual install will normally give you errors and auto installs are setup to always add plugin txt to correct lines of subheading
…Sent from my iPhone
On 1/08/2023, at 9:12 PM, Pablo Sobrado ***@***.***> wrote:
I feel like I'm missing something here. I have a plugin on the *ALL section that causes a crash on startup (Vita freezes on the warning text and the shuts down). But if I use it on specific title, it works OK and there's no crash.
The plugin's wiki states that it can be used on the *ALL section, so maybe I have some incompatibility, or maybe the plugin was updated and now is not suitable for the *ALL section and the author forgot to remove the *ALL usage from the readme.
In any case, I wanted to try and see if I could find the conflict and solve it myself. From what I understand, *ALL section enables a plugin for all titles on the Vita (games, homebrew and system apps). So I grabbed my app.db, copied all titleids, and added this to config.txt:
*!TITLEID01
*!TITLEID02
*!TITLEID03
*!TITLEID04
...
(and so on)
*ALL
ur0:/tai/myplugin.suprx
The Vita kept crashing after this so I wonder, if I've negated all titleids on my console, and the *ALL section only enable plugin on all titleids on my console, why the crash still there? What else is the *ALL section doing behind the curtains?
I hope I have explained myself.
Thanks in advance!
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Add # in front of line of text you want system to skip
…Sent from my iPhone
On 1/08/2023, at 9:50 PM, Pablo Sobrado ***@***.***> wrote:
@isage And is there a way to prevent a plugin in the *ALL section loading into main (Shell)?
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@HEDGE1974 I tried only with that plugin in *ALL section, but it crash. Seems like it's not a conflict with other plugin, but an incompatibility with something which *ALL section loads. @isage I tried this: *main *!main *ALL This time, my Vita reaches to the shell, but it freezes after a few seconds. Commenting plugin_only_for_all solves it. So I guess the plugin is still being loaded somewhere and that causes the crash. Any other ideas? |
I feel like I'm missing something here. I have a plugin on the *ALL section that causes a crash on startup (Vita freezes on the warning text and the shuts down). But if I use it on a specific titleid, it works OK and there's no crash.
The plugin's wiki states that it can be used on the *ALL section, so maybe I have some incompatibility, or maybe the plugin was updated and now is not suitable for the *ALL section, and the author forgot to remove the *ALL usage from the readme. I really don't know and haven't found anything related or anyone with the same problem (I assume few people use the plugin and they may use it by a per titleid basis).
The plugin is DS34Motion, by the way: https://github.com/MERLev/DS34Motion.
In any case, I wanted to try and see if I could find the conflict and solve it myself. From what I understand, *ALL section enables a plugin for all titleids on the Vita (games, homebrew and system apps). So I grabbed my app.db, copied all titleids, and added this to config.txt:
*!TITLEID01
*!TITLEID02
*!TITLEID03
*!TITLEID04
...
(and so on)
*ALL
ur0:/tai/myplugin.suprx
The Vita kept crashing after this so I wonder, if I've negated all titleids on my console, and the *ALL section only enable plugins on all titleids on my console, why is the crash still there? What else is the *ALL section doing behind the curtains?
I hope I have explained myself.
Thanks in advance!
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