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Copy pathSNAKE GAME-1.cpp
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SNAKE GAME-1.cpp
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#include <iostream>
#include <conio.h>
#include <cstdlib> // for the rand funtion
#include <unistd.h> // for the sleep funtion
using namespace std;
bool gameover;
const int width = 30;
const int height = 17;
int x, y, fruitX, fruitY, score;
int tailX[100], tailY[100]; //snake coordinates
int nTail;
enum eDirecton {STOP = 0, LEFT,RIGHT, UP,DOWN}; // Controls
eDirecton dir;
void Setup() {
gameover = false;
dir = STOP;
x = width / 2;
y = height / 2;
fruitX = rand() % width; //display fruit in a random place
fruitY = rand() % height; score = 0;
}
void Draw() {
system("cls");
cout<<"########## SNAKE GAME ##########";
cout << endl;
cout<<"################################";
cout << endl;
cout<<"########### ENJOY ###########";
cout << endl;
for(int i = 0; i < width+2; i++)
cout << "#";
cout << endl ;
for (int i = 0; i < height ; i++) {
for (int j = 0; j < width; j++) {
if (j == 0)
cout << "#"; //walls
if (i == y && j == x)
cout << "@"; // snake tale
else if (i == fruitY && j == fruitX )
cout << "%"; // change it to change the fruit
else {
bool print = false;
for (int k = 0; k< nTail ; k++) {
if (tailX [k] == j && tailY [k] == i) {
cout << "*"; print = true;
}
}
if (!print)
cout << " ";
}
if (j == width -1)
cout << "#";
}
cout << endl;
}
for (int i = 0; i< width+2; i++)
cout << "#";
cout << endl;
cout << "Score:" << score << endl ;
}
void DrawEnd(){
system("cls");
cout<<"########## thanks for ##########";
cout << endl;
cout<<"############ playing ############";
cout << endl;
cout<<"########### YOUR SCORE IS : "<< score;
cout << endl;
sleep(5);
}
void Input ()
{
if (_kbhit ()) { //get directions
switch (_getch ()) {
case 'a':
dir = LEFT;
break;
case 'd':
dir = RIGHT;
break;
case 'w':
dir = UP;
break;
case 's':
dir = DOWN ;
break;
case 'x':
gameover = true;
break;
}
}
}
void algorithm1() //game logic 1
{
int prevX = tailX [0];
int prevY = tailY [0];
int prev2X, prev2Y;
tailX[0] = x;
tailY[0] = y;
for(int i = 1;i < nTail ; i++) {
prev2X = tailX[i];
prev2Y = tailY[i];
tailX[i] = prevX;
tailY[i] = prevY;
prevX = prev2X;
prevY = prev2Y ;
}
switch (dir) {
case LEFT:
x--;
break;
case RIGHT:
x++;
break;
case UP:
y--;
break;
case DOWN:
y++;
break;
default:
break;
}
if(x >= width || x == 0 || y >= height || y == 0 )
gameover = true;
for (int i =0; i< nTail ;i++)
if (tailX[i] == x && tailY[i] == y)
gameover = true;
if (x == fruitX && y == fruitY) {
score +=15;
fruitX = rand() % width;
fruitY = rand() % height;
nTail ++;
}
if(gameover == true){
DrawEnd();
}
}
void algorithm2() // game logic 2
{
int prevX = tailX [0];
int prevY = tailY [0];
int prev2X, prev2Y;
tailX[0] = x;
tailY[0] = y;
for(int i = 1;i < nTail ; i++) {
prev2X = tailX[i];
prev2Y = tailY[i];
tailX[i] = prevX;
tailY[i] = prevY;
prevX = prev2X;
prevY = prev2Y ;
}
switch (dir) {
case LEFT:
x--;
break;
case RIGHT:
x++;
break;
case UP:
y--;
break;
case DOWN:
y++;
break;
default:
break;
}
if (x >= width)
x =0;
else if (x <0)
x = width -1;
if (y >= height)
y = 0;
else if (y < 0)
y = height - 1;
for (int i =0; i< nTail ;i++)
if (tailX[i] == x && tailY[i] == y)
gameover = true;
if (x == fruitX && y == fruitY) {
score +=10;
fruitX = rand() % width;
fruitY = rand() % height;
nTail ++;
}
if(gameover == true){
DrawEnd();
}
}
int main()
{
int choice;
cout<< "enter 1 for simple level and 2 for hard level";
cout << endl;
cin >> choice;
switch(choice)
{
case 1: //simple level of the game
Setup();
while (!gameover)
{
Draw ();
Input ();
algorithm2 ();
}
break;
case 2: // hard level of the game
Setup();
while (!gameover) {
Draw ();
Input ();
algorithm1 ();
}
break;
default:
cout << "Invalid input";
}
return 0;
}