diff --git a/code/modules/power/reactor/reactor.dm b/code/modules/power/reactor/reactor.dm
index 4c2376614321..6d5df88db1b4 100644
--- a/code/modules/power/reactor/reactor.dm
+++ b/code/modules/power/reactor/reactor.dm
@@ -612,6 +612,7 @@
explosion(get_turf(src), explosion_power * explosion_mod * 0.5, explosion_power * explosion_mod + 2, explosion_power * explosion_mod + 4, explosion_power * explosion_mod + 6, 1, 1)
meltdown() //Double kill.
relay('sound/effects/reactor/explode.ogg')
+ priority_announce("Level 10 radiation hazard alert! Clouds of nuclear ash are forming near the reactor and expanding rapidly. Maintenance is the best shield against the ash storm.", "Radiation Alert", 'sound/misc/airraid.ogg', color_override="yellow")
SSweather.run_weather("nuclear fallout", src.z)
for(var/X in GLOB.landmarks_list)
if(istype(X, /obj/effect/landmark/nuclear_waste_spawner))
@@ -964,7 +965,7 @@
/datum/weather/nuclear_fallout
name = "nuclear fallout"
desc = "Irradiated dust falls down everywhere."
- telegraph_duration = 50
+ telegraph_duration = 20 SECONDS
telegraph_message = "The air suddenly becomes dusty.."
weather_message = "You feel a wave of hot ash fall down on you."
weather_overlay = "light_ash"