diff --git a/code/modules/power/reactor/reactor.dm b/code/modules/power/reactor/reactor.dm index 4c2376614321..6d5df88db1b4 100644 --- a/code/modules/power/reactor/reactor.dm +++ b/code/modules/power/reactor/reactor.dm @@ -612,6 +612,7 @@ explosion(get_turf(src), explosion_power * explosion_mod * 0.5, explosion_power * explosion_mod + 2, explosion_power * explosion_mod + 4, explosion_power * explosion_mod + 6, 1, 1) meltdown() //Double kill. relay('sound/effects/reactor/explode.ogg') + priority_announce("Level 10 radiation hazard alert! Clouds of nuclear ash are forming near the reactor and expanding rapidly. Maintenance is the best shield against the ash storm.", "Radiation Alert", 'sound/misc/airraid.ogg', color_override="yellow") SSweather.run_weather("nuclear fallout", src.z) for(var/X in GLOB.landmarks_list) if(istype(X, /obj/effect/landmark/nuclear_waste_spawner)) @@ -964,7 +965,7 @@ /datum/weather/nuclear_fallout name = "nuclear fallout" desc = "Irradiated dust falls down everywhere." - telegraph_duration = 50 + telegraph_duration = 20 SECONDS telegraph_message = "The air suddenly becomes dusty.." weather_message = "You feel a wave of hot ash fall down on you." weather_overlay = "light_ash"