From 89044b4d43dfdec10afc8d955499a5d7a31bf9c9 Mon Sep 17 00:00:00 2001 From: solwashere <119529668+solwashere@users.noreply.github.com> Date: Mon, 14 Aug 2023 03:00:44 -0400 Subject: [PATCH] Reflavors some of the weapon item descriptions (#20035) * gaming * guh * special * guh * Update laser.dm * 2 * recharging * medical staff --- .../boxes_magazines/external/rechargable.dm | 2 +- code/modules/projectiles/guns/energy/energy_gun.dm | 10 +++++----- code/modules/projectiles/guns/energy/laser.dm | 12 ++++++------ code/modules/projectiles/guns/energy/special.dm | 6 +++--- code/modules/projectiles/guns/energy/stun.dm | 2 +- code/modules/projectiles/guns/misc/syringe_gun.dm | 2 +- 6 files changed, 17 insertions(+), 17 deletions(-) diff --git a/code/modules/projectiles/boxes_magazines/external/rechargable.dm b/code/modules/projectiles/boxes_magazines/external/rechargable.dm index 41ebe99338fe..0aca2b95bf05 100644 --- a/code/modules/projectiles/boxes_magazines/external/rechargable.dm +++ b/code/modules/projectiles/boxes_magazines/external/rechargable.dm @@ -56,7 +56,7 @@ /obj/item/gun/ballistic/automatic/pistol/ntusp name = "NT-USP pistol" - desc = "A small pistol that uses hardlight technology to synthesize bullets. Due to its low power, it doesn't have much use besides tiring out criminals." + desc = "The NT-HL3, later renamed to the NT-USP, is a small pistol that uses hardlight technology to synthesize bullets. Due to its low power, it doesn't have much use besides tiring out criminals." icon_state = "ntusp" w_class = WEIGHT_CLASS_SMALL mag_type = /obj/item/ammo_box/magazine/recharge/ntusp diff --git a/code/modules/projectiles/guns/energy/energy_gun.dm b/code/modules/projectiles/guns/energy/energy_gun.dm index 94a6dbe9d884..9067bae2a5df 100644 --- a/code/modules/projectiles/guns/energy/energy_gun.dm +++ b/code/modules/projectiles/guns/energy/energy_gun.dm @@ -1,6 +1,6 @@ /obj/item/gun/energy/e_gun name = "energy gun" - desc = "A basic hybrid energy gun with two settings: disable and kill." + desc = "Created in 2514, the NT-E3 hybrid energy gun is the newest generation of standardized energy equipment for use by security. This basic hybrid energy gun comes equipped with two settings: disable and kill." icon_state = "energy" item_state = null //so the human update icon uses the icon_state instead. ammo_type = list(/obj/item/ammo_casing/energy/disabler, /obj/item/ammo_casing/energy/laser) @@ -17,7 +17,7 @@ /obj/item/gun/energy/e_gun/mini name = "miniature energy gun" - desc = "A small, pistol-sized energy gun with a built-in flashlight. It has two settings: disable and kill." + desc = "A small, pistol-sized version of the energy gun with a built-in flashlight. The NT-E2 functions as a popular self defense weapon among the elite due to its small size and cheap price. It has two settings: disable and kill." icon_state = "mini" item_state = "gun" w_class = WEIGHT_CLASS_SMALL @@ -43,7 +43,7 @@ /obj/item/gun/energy/e_gun/old name = "prototype energy gun" - desc = "NT-P:01 Prototype Energy Gun. Early stage development of a unique laser rifle that has multifaceted energy lens allowing the gun to alter the form of projectile it fires on command." + desc = "NT-E1 Prototype Energy Gun. Early stage development of a unique laser rifle that has multifaceted energy lens allowing the gun to alter the form of projectile it fires on command. Was quickly made useless by the NT-E2 and NT-E3 Hybrid Energy Guns, which utilized a more efficient power system." icon_state = "protolaser" ammo_x_offset = 2 ammo_type = list(/obj/item/ammo_casing/energy/laser, /obj/item/ammo_casing/energy/electrode/old) @@ -55,8 +55,8 @@ icon_state = "decloner" /obj/item/gun/energy/e_gun/hos - name = "\improper X-01 MultiPhase Energy Gun" - desc = "This is an expensive, modern recreation of an antique laser gun. This gun has several unique firemodes, but lacks the ability to recharge over time." + name = "\improper NT-S02 MultiPhase Energy Gun" + desc = "An expensive, modern recreation of the antique laser gun, and the second of the 'S' or special class weapons meant for the use of space station command staff. Like the standard energy gun, it has a stun and kill setting, but due to the increase in demand of portable EMP-based weaponry, this weapon is equipped with an ion mode. Lacks the ability to recharge on its own." icon_state = "hoslaser" force = 10 ammo_type = list(/obj/item/ammo_casing/energy/disabler, /obj/item/ammo_casing/energy/laser, /obj/item/ammo_casing/energy/ion/hos) diff --git a/code/modules/projectiles/guns/energy/laser.dm b/code/modules/projectiles/guns/energy/laser.dm index fab652d3eff5..8809978b1de0 100644 --- a/code/modules/projectiles/guns/energy/laser.dm +++ b/code/modules/projectiles/guns/energy/laser.dm @@ -1,6 +1,6 @@ /obj/item/gun/energy/laser name = "laser gun" - desc = "A basic energy-based laser gun that fires concentrated beams of light which pass through glass and thin metal." + desc = "The NT-L4 is a basic energy-based laser gun that fires concentrated beams of light which pass through glass and thin metal." icon_state = "laser" item_state = LASER w_class = WEIGHT_CLASS_NORMAL @@ -11,7 +11,7 @@ /obj/item/gun/energy/laser/practice name = "practice laser gun" - desc = "A modified version of the basic laser gun, this one fires less concentrated energy bolts designed for target practice." + desc = "A modified version of the NT-L4 laser gun, it fires less concentrated energy bolts designed for target practice." ammo_type = list(/obj/item/ammo_casing/energy/laser/practice) clumsy_check = 0 item_flags = NONE @@ -19,19 +19,19 @@ /obj/item/gun/energy/laser/retro name ="retro laser gun" icon_state = "retro" - desc = "An older model of the basic lasergun, no longer used by Nanotrasen's private security or military forces. Nevertheless, it is still quite deadly and easy to maintain, making it a favorite amongst pirates and other outlaws." + desc = "The NT-L1 laser gun, no longer used by Nanotrasen's private security or military forces. Nevertheless, it is still quite deadly and easy to maintain, making it a favorite amongst pirates and other outlaws." ammo_x_offset = 3 /obj/item/gun/energy/laser/retro/old name ="laser gun" icon_state = "retro" - desc = "First generation lasergun, developed by Nanotrasen. Suffers from ammo issues but its unique ability to recharge its ammo without the need of a magazine helps compensate. You really hope someone has developed a better lasergun while you were in cryo." + desc = "The NT-L1 laser gun, no longer used by Nanotrasen's private security or military forces. Nevertheless, it is still quite deadly and easy to maintain, making it a favorite amongst pirates and other outlaws. This one in particular seems extremely worn out and barely functional. How long were you in cryo?" ammo_type = list(/obj/item/ammo_casing/energy/lasergun/old) ammo_x_offset = 3 /obj/item/gun/energy/laser/hellgun name ="hellfire laser gun" - desc = "A relic of a weapon, built before NT began installing regulators on its laser weaponry. This pattern of laser gun became infamous for the gruesome burn wounds it caused, and was quietly discontinued once it began to affect NT's reputation." + desc = "The NT-L2, nicknamed 'hellgun', is the second non-experimental model laser gun, built before NT began installing regulators on its laser weaponry. This pattern of laser gun became infamous for the gruesome burn wounds and fires that it caused, and was quietly discontinued once it began to affect NT's reputation." icon_state = "hellgun" ammo_type = list(/obj/item/ammo_casing/energy/laser/hellfire) @@ -39,7 +39,7 @@ name = "antique laser gun" icon_state = "caplaser" item_state = "caplaser" - desc = "This is an antique laser gun. All craftsmanship is of the highest quality. It is decorated with assistant leather and chrome. The object menaces with spikes of energy. On the item is an image of Space Station 13. The station is exploding." + desc = "The NT-S01 laser gun is NTs first attempt to provide an inbuilt recharger, and is the first in its line as an 'S' or special class weapon given to space station command members. Due to how expensive it is to produce, and that the material used to do so deteriorates quickly, it was decommissioned, and the few models left are used as prizes meant to never see the light of day." force = 10 ammo_x_offset = 3 selfcharge = 1 diff --git a/code/modules/projectiles/guns/energy/special.dm b/code/modules/projectiles/guns/energy/special.dm index 9b341117508a..8c57a2618b75 100644 --- a/code/modules/projectiles/guns/energy/special.dm +++ b/code/modules/projectiles/guns/energy/special.dm @@ -1,6 +1,6 @@ /obj/item/gun/energy/ionrifle name = "ion rifle" - desc = "A man-portable anti-armor weapon designed to disable mechanical threats at range." + desc = "Invented in 2506 to quell attacks from SELF aligned IPCs, the NT-I1 is a bulky rifle designed to disable mechanical and electronic threats at range." icon_state = "ionrifle" item_state = null //so the human update icon uses the icon_state instead. can_flashlight = TRUE @@ -17,7 +17,7 @@ /obj/item/gun/energy/ionrifle/carbine name = "ion carbine" - desc = "The MK.II Prototype Ion Projector is a lightweight carbine version of the larger ion rifle, built to be ergonomic and efficient." + desc = "The NT-I2 Prototype Ion Projector is a lightweight carbine version of the larger ion rifle, built to be ergonomic and efficient." icon_state = "ioncarbine" w_class = WEIGHT_CLASS_NORMAL slot_flags = ITEM_SLOT_BELT @@ -78,7 +78,7 @@ /obj/item/gun/energy/mindflayer name = "mind flayer" - desc = "A vicious weapon locking up the motor neurons of the respiratory system and taking advantage of the increasing suffocation of the brain to destroy it." //god this is such warcrime + desc = "A vicious weapon with the ability to lock up the motor neurons of the respiratory system and take advantage of the increasing suffocation of the brain to destroy it." //god this is such warcrime icon_state = "mindflayer" item_state = "mindflayer" w_class = WEIGHT_CLASS_SMALL diff --git a/code/modules/projectiles/guns/energy/stun.dm b/code/modules/projectiles/guns/energy/stun.dm index a9f474898c45..8c0775001a3c 100644 --- a/code/modules/projectiles/guns/energy/stun.dm +++ b/code/modules/projectiles/guns/energy/stun.dm @@ -32,7 +32,7 @@ /obj/item/gun/energy/disabler name = "disabler" - desc = "A self-defense weapon that exhausts organic targets, weakening them until they collapse." + desc = "The NT-D2 is a self-defense weapon that exhausts organic targets, weakening them until they collapse." icon_state = "disabler" item_state = null ammo_type = list(/obj/item/ammo_casing/energy/disabler) diff --git a/code/modules/projectiles/guns/misc/syringe_gun.dm b/code/modules/projectiles/guns/misc/syringe_gun.dm index 009f7232810f..77386063eb49 100644 --- a/code/modules/projectiles/guns/misc/syringe_gun.dm +++ b/code/modules/projectiles/guns/misc/syringe_gun.dm @@ -1,6 +1,6 @@ /obj/item/gun/syringe name = "syringe gun" - desc = "A spring loaded rifle designed to fit syringes, used to incapacitate unruly patients from a distance." + desc = "Created by Blue Cross Medical for use by medical staff in the field, the syringe gun utilizes a spring-loaded mechanism to propel syringes across a large distance." icon_state = "syringegun" item_state = "syringegun" w_class = WEIGHT_CLASS_NORMAL