diff --git a/code/_onclick/hud/rendering/render_plate.dm b/code/_onclick/hud/rendering/render_plate.dm index 958fc34afe9c..8cafa5d2599f 100644 --- a/code/_onclick/hud/rendering/render_plate.dm +++ b/code/_onclick/hud/rendering/render_plate.dm @@ -80,10 +80,6 @@ /atom/movable/screen/plane_master/rendering_plate/game_plate/Initialize(mapload, datum/hud/hud_owner) . = ..() add_filter("displacer", 1, displacement_map_filter(render_source = OFFSET_RENDER_TARGET(GRAVITY_PULSE_RENDER_TARGET, offset), size = 10)) - if(check_holidays(HALLOWEEN)) - // Makes things a tad greyscale (leaning purple) and drops low colors for vibes - // We're basically using alpha as better constant here btw - add_filter("spook_color", 2, color_matrix_filter(list(0.75,0.13,0.13,0, 0.13,0.7,0.13,0, 0.13,0.13,0.75,0, -0.06,-0.09,-0.08,1, 0,0,0,0))) /atom/movable/screen/plane_master/rendering_plate/game_plate/show_to(mob/mymob) . = ..()