This is a game of a Hidden Objects genre which I developed using C++ and OpenGL. Level structures are saved in XML. TinyXML reads xml files. Graphics materials are loaded by DevIL SDK. The game uses SQLite to store a data.
This is a game of a Hidden Objects genre which I developed using C++ and OpenGL. Level structures are saved in XML. TinyXML reads xml files. Graphics materials are loaded by DevIL SDK. The game uses SQLite to store a data.