You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
If keepObjects is not true, all objects used to intersect are removed from the scene. There is no option to keep some of the objects, it is all or nothing. So I guess it is a mistake in the documentation.
The text description here says keepObjects can be a
[boolean, boolean]
, but the type signature saysboolean?
:Trying to pass a list fails:
I'm not sure if the docs or implementation are wrong though.
The text was updated successfully, but these errors were encountered: