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BreakPoints.h
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BreakPoints.h
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/*
* Project 64 - A Nintendo 64 emulator.
*
* (c) Copyright 2001 zilmar ([email protected]) and
* Jabo ([email protected]).
*
* pj64 homepage: www.pj64.net
*
* Permission to use, copy, modify and distribute Project64 in both binary and
* source form, for non-commercial purposes, is hereby granted without fee,
* providing that this license information and copyright notice appear with
* all copies and any derived work.
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event shall the authors be held liable for any damages
* arising from the use of this software.
*
* Project64 is freeware for PERSONAL USE only. Commercial users should
* seek permission of the copyright holders first. Commercial use includes
* charging money for Project64 or software derived from Project64.
*
* The copyright holders request that bug fixes and improvements to the code
* should be forwarded to them so if they want them.
*
*/
#ifndef __breakpoints_h
#define __breakpoints_h
void __cdecl Enter_BPoint_Window ( void );
int Add_R4300iBPoint ( DWORD Location, int Confirm );
int CheckForR4300iBPoint ( DWORD Location );
void __cdecl RefreshBreakPoints ( void );
void RemoveR4300iBreakPoint ( DWORD Location );
void UpdateBPointGUI ( void );
void UpdateBP_FunctionList ( void );
#define MaxBPoints 0x100
#define R4300i_BP 1
#define R4300i_FUNCTION 2
#define RSP_BP 3
typedef struct {
unsigned int Location;
} BPOINT;
BPOINT BPoint[MaxBPoints];
int NoOfBpoints;
#endif