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Bad skinning/weights issue #83

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pixelknit opened this issue Aug 9, 2023 · 3 comments
Open

Bad skinning/weights issue #83

pixelknit opened this issue Aug 9, 2023 · 3 comments

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@pixelknit
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Hello, I managed to make it work with some custom models the skeleton predictions give me really good results, but when I create the .fbx with maya_save_fbx.py, I get this warning: Warning: Some weights could not be set to the specified value. The weight total would have exceeded 1.0. I did a function to clamp/normalize the values, but the end result moves geometry everywhere
Screenshot 2023-08-09 093938

Not sure what parameters to tweak, etc, thank you, great work :)

@aradhyamathur
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Hi, also received the same error, did you find any workaround for this ?

@pixelknit
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Hi, kind of, you basically have to train your new models every time, but even like that, is not a great result, I even tested with their own 3D models and pre trained settings for the weights, etc, but there is always something off with the skinning and rig weights

@aradhyamathur
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Oh I see.

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