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soln.cpp
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/*
// Definition for a Node.
class Node {
public:
int val;
vector<Node*> children;
Node() {}
Node(int _val) {
val = _val;
}
Node(int _val, vector<Node*> _children) {
val = _val;
children = _children;
}
};
*/
class Solution {
public:
Node* cloneTree(Node* root) {
Node * new_root = nullptr;
Dfs(root, nullptr, & new_root);
return new_root;
}
private:
void Dfs(Node * node, Node * parent, Node ** new_root) {
if(node != nullptr) {
Node * new_node = new Node(node->val);
if(parent != nullptr) {
parent->children.push_back(new_node);
} else {
*new_root = new_node;
}
for(auto child : node->children) {
Dfs(child, new_node, new_root);
}
}
}
};