README > Terminology
AlignedBuffer<T, N>
: statically sized array type; union-safe, no construction guarantee for elements
Array<T, N>
: container for holding numeric types - handles bit packing for small numeric types (e.g. int4_t, uint4_t, bin1_t)
sizeof(Array<T, N>)
- gives expected value in units of bytes with minimum storage of 1 B
: (sizeof_bits::value * N) / 8
Capacity: (scalar) physical number of elements in memory required to store a multidimensional object; expressed as the type's LongIndex type
- example: the capacity of a column-major matrix is
lda * N
Element: data type describing one item in a multidimensional tensor, array, or matrix
Extent: (vector-valued quantity) the logical size of each dimension of a multidimensional index space. Consistent with the C++ Standard Library.
Coord<N> extent()
Index extent(int dim)
Fragment: a register-backed array of elements used to store a thread's part of a tile
Index: signed integer representing quantities aligned with a logical dimension
Layout: functor mapping logical coordinates of a tensor to linear offset (as LongIndex); owns stride vectors, if any.
LongIndex: signed integer representing offsets in memory; typically wider than Index type
Numeric Type: a CUTLASS data type used to represent real-valued quantities; is trivially copyable.
Operator: an object performing a computation on matrix or tensor objects. May be further refined by scope within the execution model hierarchy.
Pitch Linear: linear memory allocation obtained from a user-defined 2-D size, which specifies the contiguous and strided dimensions of a tile.
Planar Complex: representation of complex tensors as two real-valued tensors, with real elements in one part and imaginary elements in another part of identical layout, separated by an offset
Policy: additional details extending the interface of a template guiding internal implementation; typically used to target specific design points known to be efficient
Rank: number of dimensions in a multidimensional index space, array, tensor, or matrix. Consistent with C++ Standard Library
Register: in device code, registes are the most efficient storage for statically sized arrays of elements. Arrays may be expected to be stored in registers if all accesses are made via constexpr indices or within fully unrolled loops.
Residue: partial tile or matrix computation which may require special accommodation for functional correctness or performance
Size: (scalar) number of logical elements in a tensor; equal to the product of each member of extent()
LongIndex size()
sizeof_bits<T>::value
- template pattern returning the size of a numeric type or array in units of bits
Storage: when appropriate, refers to some alternative type used to store a packed collection of elements; may be used to handle bit-level packing or make types safe for use in unions
TensorRef: contains base pointer and Layout object for referencing infinitely-sized tensor object
TensorView: contains TensorRef and extent of a finite mathematical object
Tile: partitions of a tensor that have constant extents and layout known at compile time
Tile Iterator: abstraction for accessing and traversing a sequence of tiles in a tensor; CUTLASS specifies formal concepts for tile iterators
Thread Map: abstraction for defining how threads are mapped to a given tile.
Trait: characteristics of a fully-specialized type, typically used in metaprogramming reflection
View: an object containing references to a data structure that it does not own; typically, construction of views is lightweight
Warp: a collection of hardware threads executing in lock-step; warp-level operations typically rely on cooperation among the threads within the warp
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