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PropertiesEntities.md

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PropertiesEntities

Properties

Name Type Description Notes
Linodes Pointer to []int32 An array containing the IDs of each of the Linodes included in this transfer. [optional]

Methods

NewPropertiesEntities

func NewPropertiesEntities() *PropertiesEntities

NewPropertiesEntities instantiates a new PropertiesEntities object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed

NewPropertiesEntitiesWithDefaults

func NewPropertiesEntitiesWithDefaults() *PropertiesEntities

NewPropertiesEntitiesWithDefaults instantiates a new PropertiesEntities object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set

GetLinodes

func (o *PropertiesEntities) GetLinodes() []int32

GetLinodes returns the Linodes field if non-nil, zero value otherwise.

GetLinodesOk

func (o *PropertiesEntities) GetLinodesOk() (*[]int32, bool)

GetLinodesOk returns a tuple with the Linodes field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetLinodes

func (o *PropertiesEntities) SetLinodes(v []int32)

SetLinodes sets Linodes field to given value.

HasLinodes

func (o *PropertiesEntities) HasLinodes() bool

HasLinodes returns a boolean if a field has been set.

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