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server.go
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package steamscreenshots
/*
Broken:
non-directories in root being added as games
TODO:
clean up directory scan code (why is it duplicated?)
add ability to turn off directory scanning on server
*/
import (
"context"
"crypto/rand"
"encoding/json"
"fmt"
"io"
"io/fs"
"math/big"
"net/http"
"os"
"os/signal"
"regexp"
"syscall"
"time"
)
type Settings struct {
ImageDirectory string
Address string
AppidOverrides []struct {
Appid string `json:"id"`
Name string `json:"name"`
}
ApiKey string // This will be regenerated if it is empty.
ApiWhitelist []string
}
var re_gamename = regexp.MustCompile(`<td itemprop="name">(.+?)</td>`)
var (
gitCommit string
version string
)
// Structure of json from steam's servers
type steamapps struct {
Applist struct {
Apps []struct {
Appid uint64 `json:"appid"`
Name string `json:"name"`
} `json:"apps"`
} `json:"applist"`
}
type NewImage struct {
AppId string
Filename string
}
type Server struct {
// stats stuff
startTime time.Time
lastScan time.Time
lastUpdate *time.Time
settings Settings
Games *GameList
ImageCache *GameImages
SettingsFile string
StaticFiles fs.FS
newImages chan NewImage
}
func NewServer(settingsFile string) (*Server, error) {
s := &Server{
SettingsFile: settingsFile,
StaticFiles: &staticFiles{},
newImages: make(chan NewImage, 1000),
}
if err := s.loadSettings(settingsFile); err != nil {
return nil, fmt.Errorf("Error loading settings: %w", err)
}
fmt.Println("Whitelisted API addresses:")
for _, val := range s.settings.ApiWhitelist {
fmt.Println(" ", val)
}
if err := init_templates(); err != nil {
return nil, fmt.Errorf("Error loading templates: %w", err)
}
if len(gitCommit) == 0 {
gitCommit = "Missing commit hash"
}
if len(version) == 0 {
version = "Missing version info"
}
fmt.Printf("%s@%s\n", version, gitCommit)
s.startTime = time.Now()
return s, nil
}
func (s *Server) Run() error {
fmt.Println("Starting server")
mux := http.NewServeMux()
mux.HandleFunc("/{$}", s.handler_main)
mux.HandleFunc("/game/{appid}/{$}", s.handler_game)
mux.HandleFunc("/thumb/{appid}/{filename}", s.handler_thumb)
mux.HandleFunc("/img/{appid}/{filename}", s.handler_image)
mux.HandleFunc("/static/{filename}", s.handler_static)
mux.HandleFunc("/static/{subdir}/{filename}", s.handler_static)
mux.HandleFunc("/debug/", s.handler_debug)
mux.HandleFunc("/api/get-cache", s.handler_api_cache)
mux.HandleFunc("PUT /api/upload/{appid}/{filename}", s.handler_api_upload)
server := &http.Server{
Addr: s.settings.Address,
Handler: mux,
ReadTimeout: 10 * time.Second,
WriteTimeout: 10 * time.Second,
MaxHeaderBytes: 1 << 20,
}
var err error
s.ImageCache, err = LoadImageCache("image.cache", s.settings.ImageDirectory)
if err != nil {
return fmt.Errorf("error loading image cache: %w", err)
}
err = s.ImageCache.Scan()
if err != nil {
fmt.Println("Error scanning for images:", err)
}
go s.imageAdder()
// Generate a new API key if it's empty
if s.settings.ApiKey == "" {
out := ""
large := big.NewInt(int64(1 << 60))
large = large.Add(large, large)
for len(out) < 50 {
num, err := rand.Int(rand.Reader, large)
if err != nil {
panic("Error generating session key: " + err.Error())
}
out = fmt.Sprintf("%s%X", out, num)
}
s.settings.ApiKey = out
fmt.Println("New API key generated: " + s.settings.ApiKey)
if err = s.saveSettings("settings.json"); err != nil {
panic(fmt.Sprintf("unable to save settings: %v", err))
}
} else {
fmt.Printf("using API key in config: %q\n", s.settings.ApiKey)
}
fmt.Println("Listening on address: " + s.settings.Address)
fmt.Println("Fisnished startup.")
done := make(chan os.Signal, 1)
signal.Notify(done, os.Interrupt, syscall.SIGINT, syscall.SIGTERM)
go func() {
if err := server.ListenAndServe(); err != nil && err != http.ErrServerClosed {
fmt.Println("Listen: ", err)
}
}()
fmt.Println("Started")
<-done
fmt.Println("Stopped")
ctx, cancel := context.WithTimeout(context.Background(), 5*time.Second)
defer cancel()
if err := server.Shutdown(ctx); err != nil {
fmt.Println("Clean shutdown failed: ", err)
}
fmt.Println("goodbye")
return nil
}
func SliceContains(s []string, val string) bool {
for _, v := range s {
if v == val {
return true
}
}
return false
}
func (s *Server) saveSettings(filename string) error {
raw, err := json.MarshalIndent(s.settings, "", " ")
if err != nil {
return err
}
err = os.WriteFile(filename, raw, 0600)
if err != nil {
return err
}
return os.Chmod(filename, 0600)
}
func (s *Server) loadSettings(filename string) error {
settingsFile, err := os.ReadFile(filename)
if err != nil {
return fmt.Errorf("Error reading settings file: %s", err)
}
err = json.Unmarshal(settingsFile, &s.settings)
if err != nil {
return fmt.Errorf("Error unmarshaling settings: %s", err)
}
fmt.Println("Settings loaded")
if s.settings.RefreshInterval < 1 {
s.settings.RefreshInterval = 1
}
// TODO: make this filename configurable
s.Games, err = LoadGameList("games.cache")
return err
}
func (s *Server) getGameName(appid string) (string, error) {
if appid == ".stfolder" {
return appid, nil
}
//fmt.Printf("Getting name for appid %q\n", appid)
if name := s.Games.Get(appid); name != appid {
return name, nil
}
// Large appid, must be a non-steam game. This could have some edge cases
// as non-steam games' appids are CRCs.
if len(appid) > 18 {
return s.Games.Set(appid, fmt.Sprintf("Non-Steam game (%s)", appid)), nil
}
if err := s.updateGamesJson(); err == nil {
if name := s.Games.Get(appid); name != appid {
return name, nil
}
}
return appid, nil
}
// Update the local cache of appids from steam's servers.
func (s *Server) updateGamesJson() error {
if s.lastUpdate != nil && time.Since(*s.lastUpdate).Minutes() < 30 {
//return fmt.Errorf("Cache still good.")
fmt.Println("Not updating games list; cache still good.")
return nil
}
now := time.Now()
//fmt.Printf("time.Now(): {}\n", now)
s.lastUpdate = &now
fmt.Println("Updating games list")
resp, err := http.Get("http://api.steampowered.com/ISteamApps/GetAppList/v2")
if err != nil {
return fmt.Errorf("Unable to get appid list from steam: %s", err)
}
defer resp.Body.Close()
js, err := io.ReadAll(resp.Body)
if err != nil {
return fmt.Errorf("Unable to read appid json: %s", err)
}
alist := &steamapps{}
if err := json.Unmarshal(js, alist); err != nil {
return fmt.Errorf("Unable to unmarshal json: %s", err)
}
for _, a := range alist.Applist.Apps {
id := fmt.Sprintf("%d", a.Appid)
s.Games.Set(id, a.Name)
}
for _, ovr := range s.settings.AppidOverrides {
s.Games.Set(ovr.Appid, ovr.Name)
fmt.Printf("Setting override for [%s]: %q\n", ovr.Appid, ovr.Name)
}
// save games.cache
games := s.Games.GetMap()
marshaled, err := json.MarshalIndent(games, "", "\t")
if err != nil {
return fmt.Errorf("Unable to marshal game json: %s", err)
}
err = os.WriteFile("games.cache", marshaled, 0644)
if err != nil {
return fmt.Errorf("Unable to save games.cache: %s", err)
}
fmt.Printf("Finished updating games list. Appids: %d\n", len(games))
return nil
}
// Returns a filename
func (s *Server) getGameBanner(appid string) (string, error) {
//appstr := fmt.Sprintf("%d", appid)
if exist := exists("banners/" + appid + ".jpg"); exist {
return "banners/" + appid + ".jpg", nil
}
resp, err := http.Get("http://cdn.akamai.steamstatic.com/steam/apps/" + appid + "/header.jpg")
if err != nil {
return "", fmt.Errorf("Unable to DL header: %s", err)
}
if resp.StatusCode >= 400 && resp.StatusCode < 500 {
// Game not found. Use unknown.
raw, err := os.ReadFile("banners/unknown.jpg")
if err != nil {
return "", fmt.Errorf("Unable to read unknown.jpg")
}
if err = os.WriteFile("banners/"+appid+".jpg", raw, 0777); err != nil {
return "", fmt.Errorf("Unable to save file: %s", err)
}
return "banners/" + appid + ".jpg", nil
}
defer resp.Body.Close()
file, err := io.ReadAll(resp.Body)
if err != nil {
return "", fmt.Errorf("Unable to read file: %s", err)
}
if err = os.WriteFile("banners/"+appid+".jpg", file, 0777); err != nil {
return "", fmt.Errorf("Unable to save file: %s", err)
}
return "banners/" + appid + ".jpg", nil
}
// exists returns whether the given file or directory exists or not.
// Taken from https://stackoverflow.com/a/10510783
func exists(path string) bool {
_, err := os.Stat(path)
if err == nil {
return true
}
if os.IsNotExist(err) {
return false
}
return true
}
func isDir(path string) bool {
fi, err := os.Stat(path)
if err != nil {
return false
}
return fi.IsDir()
}