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BulkUploader.js
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// This is free and unencumbered software released into the public domain.
//
// Anyone is free to copy, modify, publish, use, compile, sell, or
// distribute this software, either in source code form or as a compiled
// binary, for any purpose, commercial or non-commercial, and by any
// means.
//
// In jurisdictions that recognize copyright laws, the author or authors
// of this software dedicate any and all copyright interest in the
// software to the public domain. We make this dedication for the benefit
// of the public at large and to the detriment of our heirs and
// successors. We intend this dedication to be an overt act of
// relinquishment in perpetuity of all present and future rights to this
// software under copyright law.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
// OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
//
// For more information, please refer to <http://unlicense.org>
// Notes:
// - The achievements and leaderboards should already be created.
// - Any languages you add here should already be activated in the console.
// - And leaderboard that uses suffix/suffixSingular has to already have
// that option enabled.
// - Images still have to be manually uploaded.
// Known language codes:
// af,am,ar,az-AZ,be,bn-BD,bg,ca,cs-CZ,da-DK,de-DE,el-GR,en-AU,en-GB,en-US,
// es-419,es-ES,es-US,et,eu-ES,fa,fi-FI,fr-CA,fr-FR,gl-ES,hi-IN,hr,hu-HU,hy-AM,
// id,is-IS,it-IT,iw-IL,ja-JP,ka-GE,km-KH,ko-KR,kn-IN,ky-KG,lo-LA,lt,lv,mk-MK,
// ml-IN,mn-MN,mr-IN,ms,my-MM,ne-NP,nl-NL,no-NO,pl-PL,pt-BR,pt-PT,rm,ro,ru-RU,
// si-LK,sk,sl,sr,sv-SE,sw,ta-IN,te-IN,th,fil,tr-TR,uk,vi,zh-CN,zh-TW,zu
// Set gpgGameId to your Google Play Games application id:
var gpgGameId = gpgGameId || 123456789012;
// Fill out/generate this achievements structure with all your localizations,
// here is an example:
var achievements = achievements ||
[
{
"id": "xxxxxxxxx-xxxxxxxx",
"position": 1,
"locales":
[
{
"code": "de-DE",
"title": "zirkelhafter bewusstseinszustand",
"desc": "Meistere die erste Welle.",
},
{
"code": "en-US",
"title": "circular state of mind",
"desc": "Beat the first wave.",
},
],
},
{
"id": "xxxxxxxxx-xxxxxxxx",
"position": 2,
"locales":
[
{
"code": "de-DE",
"title": "walzertakt",
"desc": "Drehe dich erfolgreich um einen rotierenden Block.",
},
{
"code": "en-US",
"title": "spin class",
"desc": "Successfully spin around a rotating block.",
},
],
},
];
// Fill out/generate this leaderboards structure with all your localizations,
// here is an example:
var leaderboards = leaderboards ||
[
{
"id": "xxxxxxxxx-xxxxxxxx",
"position": 1,
"locales":
[
{
"code": "de-DE",
"title": "endlos-punkte",
"suffix": "",
"suffixSingular": "",
"suffixMany": "",
},
{
"code": "en-US",
"title": "endless score",
"suffix": "",
"suffixSingular": "",
"suffixMany": "",
},
],
},
{
"id": "xxxxxxxxx-xxxxxxxx",
"position": 2,
"locales":
[
{
"code": "de-DE",
"title": "endlos-epilog-punkte",
"suffix": "",
"suffixSingular": "",
"suffixMany": "",
},
{
"code": "en-US",
"title": "epilogue endless score",
"suffix": "",
"suffixSingular": "",
"suffixMany": "",
},
],
},
];
// Navigate to the Google Play developer console and paste this entire file
// into the javascript console in Chrome.
// Important: If the script gets stuck, refresh the Google Play developer
// console page before doing anything else or trying again!
//-----------------------------------------------------------------------------
// Don't know why but this is needed otherwise we get a ReferenceError:
$ = $;
$$ = $$;
// Execute a list of operations. Each operation is executed repeatedly until it
// returns true, at which point the next operation is executed:
var doList = function (list)
{
var i = 0;
var intervalId = setInterval(function ()
{
if (i < list.length)
{
if (list[i]())
{
++i;
}
}
else
{
clearInterval(intervalId);
}
}, 10);
}
// Get the first element in a array that matches a predicate:
var first = function (arr, pred)
{
var result = null;
for (var i = 0; i < arr.length; ++i)
{
if (pred(arr[i], i, arr))
{
result = arr[i];
break;
}
}
return result;
}
var getSaveButton = function ()
{
return first($$('button'), function (a)
{
return /^Save( as Draft)?\s*$/i.test(a.innerText);
});
}
var getSavedButton = function ()
{
return first($$('button'), function (a)
{
return /^Saved\s*$/i.test(a.innerText);
});
}
var getNewButton = function ()
{
return first($$('button'), function (a)
{
return /Add new (achievement|leaderboard)\s*$/i.test(a.innerText);
});
}
var getLocaleButton = function ()
{
return $('button[data-lang-code]');
}
var selectAchievement = function (achievement)
{
return function ()
{
console.log("Switching to achievement " + achievement.id);
window.location.hash = "#EditAchievementPlace:gt=" + gpgGameId + "&a=" + achievement.id;
return true;
}
}
var selectLeaderboard = function (leaderboard)
{
return function ()
{
console.log("Switching to leaderboard " + leaderboard.id);
window.location.hash = "#EditLeaderboardPlace:gt=" + gpgGameId + "&l=" + leaderboard.id;
return true;
}
}
var fillAchievement = function (achievement)
{
return function ()
{
if ($$('.gwt-TextBox')[4] == null)
return false;
setText($$('.gwt-TextBox')[4], achievement.position);
return true;
}
}
var fillLeaderboard = function (achievement)
{
return function ()
{
if ($$('.gwt-TextBox')[10] == null)
return false;
setText($$('.gwt-TextBox')[10], achievement.position);
return true;
}
}
var selectLanguage = function (lang)
{
return function ()
{
var localeButton = getLocaleButton();
if (localeButton == null)
return false;
console.log("Switching to locale " + lang.code);
localeButton.setAttribute('data-lang-code', lang.code);
localeButton.click();
return true;
}
}
var setText = function (o, value)
{
if (o != null)
{
o.value = value;
var evt = document.createEvent("HTMLEvents");
evt.initEvent('change', true, true);
o.dispatchEvent(evt);
}
}
var fillAchievementLanguage = function (lang)
{
return function ()
{
if ($$('.gwt-TextBox')[1] == null || $$('.gwt-TextArea')[0] == null)
return false;
setText($$('.gwt-TextBox')[1], lang.title);
setText($$('.gwt-TextArea')[0], lang.desc);
return true;
}
}
var fillLeaderboardLanguage = function (lang)
{
return function ()
{
if ($$('.gwt-TextBox')[1] == null || $$('.gwt-TextBox')[7] == null || $$('.gwt-TextBox')[3] == null)
return false;
setText($$('.gwt-TextBox')[1], lang.title);
if (lang.suffix || lang.suffixSingular || lang.suffixMany)
{
first($$('a'), function (a) { return a.innerText == "Add custom unit"; }).click();
setText($$('.gwt-TextBox')[7], lang.suffix);
setText($$('.gwt-TextBox')[3], lang.suffixSingular);
setText($$('.gwt-TextBox')[6], lang.suffixMany);
}
else
{
first($$('a'), function (a) { return a.innerText == "Remove custom unit"; }).click();
}
return true;
}
}
var save = function ()
{
return function ()
{
var b = getSaveButton();
if (!b)
return false;
b.click();
return true;
}
}
var waitForSaved = function ()
{
return function ()
{
// Drafts save in place, otherwise they go back to the list:
write("Waiting for save...")
return getSavedButton() || getNewButton();
}
}
var write = function (s)
{
return function ()
{
console.log(s);
return true;
}
}
//-----------------------------------------------------------------------------
// Reverse sort the achievements and leaderboards by their position,
// so they're put in the correct order when we do the batch operation:
achievements.sort(function (a, b) { return b.position - a.position; });
leaderboards.sort(function (a, b) { return b.position - a.position; });
var list = [];
list.push(write("START!"));
achievements.forEach(function (achievement)
{
list.push(selectAchievement(achievement));
achievement.locales.forEach(function (lang)
{
list.push(selectLanguage(lang));
list.push(fillAchievementLanguage(lang));
});
list.push(fillAchievement(achievement));
list.push(selectLanguage({ "code": "en-US" }));
list.push(write("Saving..."));
list.push(save());
list.push(waitForSaved());
list.push(write("Saved"));
});
leaderboards.forEach(function (leaderboard)
{
list.push(selectLeaderboard(leaderboard));
leaderboard.locales.forEach(function (lang)
{
list.push(selectLanguage(lang));
list.push(fillLeaderboardLanguage(lang));
});
list.push(fillLeaderboard(leaderboard));
list.push(selectLanguage({ "code": "en-US" }));
list.push(write("Saving..."));
list.push(save());
list.push(waitForSaved());
list.push(write("Saved"));
});
list.push(write("DONE!"));
doList(list);