LittleECS is a C++ Entity Component System. The API is mostly inspired from entt
I highly encourage you to check out the Workflow documentation and example to see what it can do and how to use it.
This project is mostly an educational project of mine that I have started to learn about C++. Some features are not finished to be implemented/tested. I highly not recomend using this for a serious project. Do not hesitate to open an issue if you have any suggestions or review to make.
Like said above, I have begun this project when learning C++, and at the time my projects where absolutely not documented. I am trying to fix this error whenever I got the time. A doc and comments will come one day...
For now, at least, you have the Examples (and maybe the Tests/) folders to understand what you can do with it. More examples are coming, but again I am trying to do this whenever I have the time to do it.
git clone [email protected]:0-Sacha/LittleECS.git
It can be used using Bazel.
A cc_library
rule has been created: @littleecs//:littleecs
.
You need to add the module littleecs
to your dependencies.
Not Recommended: There is also a Premake configuration, thought it is deprecated (and run on a wrapper of mine: PremakeUtilities). I keep it for my Game Engine Blackbird which is using Premake
as Build system.