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1. A RPC frame based on muduo and Protobuf

The RPC frame is implemented using protobuf and muduo network library.

The server-end's core module is class RpcProvider which includes the server start and register the rpc services.

The client-end's core module is class MprpcController: public google:protobuf:RpcController which controll the status of the RPC and the class MprpcChannel : public google:protobuf:RpcChannel providing the function CallMessage(...) override{}.

2. Global view for the framework

  1. The RPC framework part:

  2. The Protobuf part: w

  3. The server end:

  4. The client end:

3. How to use this framework?

3.1 Server side:

You can find the example code in examples folder.

First we should define our request and response structure like this:

syntax = "proto3";
package kirito;
option cc_generic_services = true;
message Result {
    int32 errorCode = 1;
    bytes errorMessage = 2;
}
message LoginRequest {
    bytes name = 1;
    bytes password = 2;
}
message LoginResponse {
    Result result = 1;
    bool success = 2;
}
message UserInforRequest {
    int32 userid = 1;
}
message UserInfo {
    bytes name = 1;
    bytes password = 2;
    bytes email = 3;
    bytes phone = 4;
}
message UserInfoResponse {
    Result result = 1;
    UserInfo userInfo = 2;
}
service UserServiceRPC {
    rpc Login(LoginRequest) returns(LoginResponse);
    rpc GetUserInfo(UserInforRequest) returns(UserInfoResponse);
}

Then use the protoc to generate some source files. We can use the defined data structures by these generated files like this:

#include "user.pb.h"

Then we override the RPC functions which is auto generated by the protoc:

// the service implement, callee
class UserService : public kirito::UserServiceRPC {
public:
  // the real local function
  bool Login(std::string name, std::string pwd) {
    std::cout << "You login successfully!" << std::endl;
    std::cout << "name: " << name << std::endl
              << "password:" << pwd << std::endl;
    return true;
  }
  // override from LoginServiceRPC
  void Login(::PROTOBUF_NAMESPACE_ID::RpcController *controller,
             const ::kirito::LoginRequest *request,
             ::kirito::LoginResponse *response,
             ::google::protobuf::Closure *done) override {
    /*
      The rpc framework already process the data from caller and put them into
      the request. So we can get the data from the request directly.
    */
    std::string name = request->name();
    std::string pwd = request->password();

    // call the real implement
    bool login_result = Login(name, pwd);

    // write the response to the response
    response->set_success(login_result);

    kirito::Result *result = response->mutable_result();
    result->set_errorcode(200);
    result->set_errormessage("Login successfully");

    // notify the rpc framework, execute the serilization and send the response
    // to the caller
    done->Run();
  }
};

In this codes, the function Login(std::string name, std::string pwd) is the real local call, and the void Login(::PROTOBUF_NAMESPACE_ID::RpcController *controller, ...) override is the RPC Call. And we should define this fcuntion in the class UserService : public kirito::UserServiceRPC, then we register the service and method into our framework using class RpcProvider:

int main(int argc, char **argv) {
  // 0. the rpc framework initialize(just simple load a config file)
  MprpcApplication::Initialize(argc, argv);

  // 1. register the service
  RpcProvider provider;
  provider.NotifyService(new UserService());
  // 2. run the rpc server and block the server
  provider.Start();
  return 0;
}

The class MprpcApplication is designed to load some config by the arguments. Finally we can start the RPC server and listen to the request.

3.2 Client Side

The client side we should do just initialize the config(include the server ip and port etc.) and create a UserServicePRC_Stub object and MprpcChannel object(send the RPC request to the server-end).

And we should define the MprpcController object to hold the status of thE rpc call. If the rpc call runs failed, the MprpcController::Failed() will return true.

Then we can define the request and response which already defined by the server-end.

Finally, we just call stub.Login(&controller, &request, &response, nullptr); to send the request to server-end, and the result will be stored in response.

int main(int argc, char **argv) {
  // Initialize the config
  MprpcApplication::getInstance().Initialize(argc, argv);
  kirito::UserServiceRPC_Stub stub(new MprpcChannel());
  kirito::LoginRequest request;
  request.set_name("kirito");
  request.set_password("123456");

  kirito::LoginResponse response;
  LOG_INFO("==>begin test the RPC login()");
  MprpcController controller;
  // call the RPC function
  stub.Login(&controller, &request, &response, nullptr);

  // check the RPC status
  if (controller.Failed()) {
    std::cout << controller.ErrorText() << std::endl;
    return 0;
  }

  if (0 == response.result().errorcode()) {
    std::cout << "rpc login response error: "
              << response.result().errormessage() << std::endl;
  } else {
    std::cout << "rpc login response successfully: "
              << response.result().errormessage() << std::endl;
  }
}

4. How build the project?

If you wnat to use the library you need to download the libmprpc.a in the lib fold and the header files in the src/include and put them in your project.

Here is a example using cmake:

cmake_minimum_required(VERSION 3.10)
project(example)

# set the output dir
set(EXECUTABLE_OUTPUT_PATH ${PROJECT_SOURCE_DIR}/bin/server)

aux_source_directory(. SRC_LIST)
add_executable(example ${SRC_LIST})

target_include_directories(example ${the_path_of_the_header_files})
target_link_directories(example ${the_path_of_the_libmprpc.a})
target_link_libraries(example mprpc)

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