- Co-founder of Lots of Pixels Studios UG
- I'm currently a student at the University of Ulm, studying software engineering.
- My favourite languages are kotlin and typescript at the moment
π± Monstera
A Minecraft Bedrock Edition framework written in Kotlin that helps streamline addon development.
I've been working on this project for over 3 years now and have learned a lot, especially in these categories
- Building libraries with Gradle
- Using and developing DSLs in Kotlin
- The Minecraft Addon Ecosystem
π kFlaky
This project is still under development, but can be used if you don't mind some of the quirks in some projects.
This project was born out of a course I took at university. The technologies used are:
- Kotlin
- SQLite
Future plans may include a web based frontend to interact with the test environment, get stats and classifications.
π€ KeepMeAlive3d
This is a university project that aims to create a web view of a physical object in the context of Industry 4.0. This project is currently a digital shadow and is intended to be used as part of a larger digital twin.
The Techstack is
- Kotlin + Ktro in the backend
- Vite + React + Threejs in the frontend to display the CAD files
This project is a university project in cooperation with Zeiss and closed source. This project helps to visualize and plan the integration of a shop floor with shop floor with robots and machines by first visualizing the components in Visual Components.
The main technologies used are
- C# for the connector and the REST API
- Python for the Visual Components scripts