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Update documentation to reflect code recent code changes
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4LT committed Mar 27, 2022
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8 changes: 7 additions & 1 deletion README.md
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Expand Up @@ -50,6 +50,10 @@ firings is `wait` seconds.
Fires on map load. Can be set to **send** its provided `io_send` field or the
current skill level.

### trigger_mosey

Cause monsters in its volume to continue to the next `path_corner` if waiting.

### trigger_toggle

Holds a value of 0 or 1, and assigns itself the *opposite* and **send**s that
Expand Down Expand Up @@ -85,7 +89,9 @@ evaluation it will not fire, instead broadcasting a message to players.
### path_corner

Added spawnflag "Run to" (1) which causes monsters to run to the waypoint
instead of walking.
instead of walking. Set a wait >0 to cause the monster to wait at the corner
for that number of seconds, or <0 to wait until awoken or forced from its paused
state.

### control_vis

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