Releases: 4ian/GDevelop
Releases · 4ian/GDevelop
5.0.0-beta17
v5.0.0-beta17 Update productName for newIDE
5.0.0-beta16
v5.0.0-beta16 Bump newIDE version
5.0.0-beta15
Internal testing version - please use latest version available instead! 😸
5.0.0-beta14
Internal testing version - please use latest version available instead! 😸
GDevelop 4.0.96
Add crossorigin attribute to img tags of objects thumbnails in newIDE…
GDevelop 4.0.95
Merge pull request #355 from mattiascibien/patch-1 Fixed link to GDevelop.js
GDevelop new IDE beta1
new-ide-beta1 Add BetaIntroDialog and unfinished LocalMobileExport to newIDE
GDevelop 4.0.94
- Fix "Custom size" and "Custom viewports" not displayed in layer properties
- Support custom port number in actions to send a HTTP request and download a file.
GDevelop 4.0.93
- New Inventory extension. This allows to store one or more inventories in memory, where items can be added, removed, marked as equipped...
- New Anchor behavior. This allows to automatically position objects near the edge of the window, even if the game window was resized. (@victorlevasseur )
- New SystemInfo extension with a condition to check if the game is running on mobile.
- Add expression to retrieve the number of subitems from a structure variable (thanks @Wend1go!)
- Fix music looping in HTML5 games
- Fix loading stored values set to 0/empty string in HTML5 games
- Fix name of pasted scenes/external events/layouts having an extra space.
- Fix platformer objects stuck in floor when resized when the origin is not at the top left of the object
- Texture loading optimization (@victorlevasseur )
- Improve HTML5 games performance by avoiding internal allocations in the game engine.
- Expand/Collapse instructions categories when user clicks on them (@victorlevasseur )
- New Link event editor, with support for linking to an events group from another scene (@victorlevasseur )
- Optimize collisions detection for objects with very large number of hitboxes (like Tilemap objects) (@victorlevasseur )
- Fix link events not working properly when multiple scene linked to the same events
- Fix C++ Event editor adding empty line to the includes (@victorlevasseur )
- Fixes for Fedora 24 (@victorlevasseur )
- Fixes for a few potential crash thanks to @victorlevasseur
GDevelop 4.0.92
- Platformer object now have an option allowing them to grab platform ledges. Activate this option in the behavior and be sure to also enable this on platforms.
- Animations of Sprite objects can now be named. Specific actions/conditions are also available.
- Add basic support for effects for HTML5 games. ✨ For now, there are 3 simple effects (Night, LightNight, Sepia) and you can apply one of them on each layer of a scene.
- Performance improvement for HTML5 games.
- Fix text rendering when using a custom font, when exporting HTML5 games with Cocos2d-JS.
- Add support for non-smoothed texture for HTML5 games using Cocos2d-JS.
- Add support for storage actions when for HTML5 games using Cocos2d-JS on Android/iOS.
- When searching in events, events that are matched are unfolded.
- Provide compatibility with Windows high contrast themes (thanks @RandomShaper!)
- Reduced installation size by removing useless files for an extension