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Releases: 4ian/GDevelop

5.0.0-beta17

18 Jan 23:31
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v5.0.0-beta17

Update productName for newIDE

5.0.0-beta16

18 Jan 22:59
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v5.0.0-beta16

Bump newIDE version

5.0.0-beta15

18 Jan 22:27
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5.0.0-beta15 Pre-release
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Internal testing version - please use latest version available instead! 😸

5.0.0-beta14

17 Jan 23:11
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5.0.0-beta14 Pre-release
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Internal testing version - please use latest version available instead! 😸

GDevelop 4.0.96

08 Oct 13:20
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GDevelop 4.0.96 Pre-release
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Add crossorigin attribute to img tags of objects thumbnails in newIDE…

GDevelop 4.0.95

25 Jun 20:58
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Merge pull request #355 from mattiascibien/patch-1

Fixed link to GDevelop.js

GDevelop new IDE beta1

13 Jun 20:44
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new-ide-beta1

Add BetaIntroDialog and unfinished LocalMobileExport to newIDE

GDevelop 4.0.94

02 Nov 22:16
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  • Fix "Custom size" and "Custom viewports" not displayed in layer properties
  • Support custom port number in actions to send a HTTP request and download a file.

GDevelop 4.0.93

31 Oct 23:04
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GDevelop 4.0.93 Pre-release
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  • New Inventory extension. This allows to store one or more inventories in memory, where items can be added, removed, marked as equipped...
  • New Anchor behavior. This allows to automatically position objects near the edge of the window, even if the game window was resized. (@victorlevasseur )
  • New SystemInfo extension with a condition to check if the game is running on mobile.
  • Add expression to retrieve the number of subitems from a structure variable (thanks @Wend1go!)
  • Fix music looping in HTML5 games
  • Fix loading stored values set to 0/empty string in HTML5 games
  • Fix name of pasted scenes/external events/layouts having an extra space.
  • Fix platformer objects stuck in floor when resized when the origin is not at the top left of the object
  • Texture loading optimization (@victorlevasseur )
  • Improve HTML5 games performance by avoiding internal allocations in the game engine.
  • Expand/Collapse instructions categories when user clicks on them (@victorlevasseur )
  • New Link event editor, with support for linking to an events group from another scene (@victorlevasseur )
  • Optimize collisions detection for objects with very large number of hitboxes (like Tilemap objects) (@victorlevasseur )
  • Fix link events not working properly when multiple scene linked to the same events
  • Fix C++ Event editor adding empty line to the includes (@victorlevasseur )
  • Fixes for Fedora 24 (@victorlevasseur )
  • Fixes for a few potential crash thanks to @victorlevasseur

GDevelop 4.0.92

27 Jun 22:11
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  • Platformer object now have an option allowing them to grab platform ledges. Activate this option in the behavior and be sure to also enable this on platforms.
  • Animations of Sprite objects can now be named. Specific actions/conditions are also available.
  • Add basic support for effects for HTML5 games. ✨ For now, there are 3 simple effects (Night, LightNight, Sepia) and you can apply one of them on each layer of a scene.
  • Performance improvement for HTML5 games.
  • Fix text rendering when using a custom font, when exporting HTML5 games with Cocos2d-JS.
  • Add support for non-smoothed texture for HTML5 games using Cocos2d-JS.
  • Add support for storage actions when for HTML5 games using Cocos2d-JS on Android/iOS.
  • When searching in events, events that are matched are unfolded.
  • Provide compatibility with Windows high contrast themes (thanks @RandomShaper!)
  • Reduced installation size by removing useless files for an extension