Releases: 4ian/GDevelop
GDevelop 3.6.81
- New (partial) Italian, Polish and Chinese translations! Your help is welcome, you can contribute on https://crowdin.com/project/gdevelop
- New 'Pick nearest object' condition
- New condition to check if a mouse button is released
- New condition to check if a key is released
- New sound system for HTML5 with huge performance improvements
- Update rendering engine of HTML5 (Pixi.js) for improved performances
- New "Advanced 3D tower" technical demo
- Add Backspace as an alternative to Delete key shortcut in most editors
- Fixed the high cpu usage when switching to the event editor on Linux
- Fixed images insertion order when adding multiple picture to an animation
- Fixed sprite global color action for HTML5 games
- Fixed scale factor of Sprite objects being negative when object is flipped
- Fixed pathfinding not working for native games
- Updated titles of some editors to make them more consistent
- Fixed crash with tilemap and large tilesets
- Fixed some GTK3 glitches
- Fixed wrong initial sprite size and animation when custom properties were set in HTML5 games
GDevelop 3.6.80
Fixed regression from latest version that prevented native games from being properly compiled on Linux.
Optimized platformer engine for HTML5 games: The engine is up to 50% faster.
GDevelop 3.6.79
- Added German and Portuguese translations (still unfinished, about half of the software is translated: help us on https://crowdin.com/project/gdevelop)
- Full support of multitouch for HTML5 games. Use it simply with the "Cursor/touch is on object" condition, or create custom logics with advanced multitouch conditions.
- Added actions to change animation speed.
- Added CurrentSceneName() expression to get the name of the scene.
- Fixed ToJSON expression not handling quotes properly.
- Added previews of images to some "open file" dialogs.
- Fixed crash with large tilemaps
- Added Slot machine example (thanks to Erdo)
- Added multitouch example
- Minor User Interface improvements.
- Internal work to support Mac OS X.
GDevelop 3.6.78
Fixed crash when launching preview with native games.
GDevelop 3.6.77
- Added Shape Painter objects for HTML5 games (already available for native games).
- Added Panel Sprite ("9-patch") objects for HTML5 games (already available for native games).
- Added Text entry objects for HTML5 games (already available for native games).
- Added support for "Change global color" action for Sprite objects in HTML5 games.
- Added LastPressedKey() expression to get the name of the latest pressed key.
- Fixed hitboxes of Tiled Sprite and Text objects not always properly updated on HTML5 games.
- Ensure that platformer objects are able to jump after being stuck into an obstacle.
- HTML5 games are now fullscreen by default.
- Fixed crashes with extensions (like LinkedObjects) due to an internal error in the game engine.
- Auto complete automatism name when editing a condition or action and clicking on the button next to the parameter field.
- Updated Pixi.js, the HTML5 rendering engine used by GDevelop, to the latest version.
- Disable ribbon buttons in the Scene tab according to the scene editor state (preview or edition).
- Translations are now made using Crowdin.com: https://crowdin.com/project/gdevelop (Any help is welcome! :D).
Note: this version has a bug making it unstable, download version 3.6.78 instead.
GDevelop 3.6.76
- Improved object editor: objects can be dragged to groups, the content of a group is now displayed in the list, global objects and groups are now shown in bold.
- Reworked the window to select a condition or an action to be more simple and clear.
- Added the Event Store: Browse the events templates made by users from GDevApp.com, customize and insert them in your game. And double click on a template inserted in your game to edit it even after its insertion.
- Added Event Groups, that can be used to organize events.
- Added experimental support for Javascript events, for HTML5 games (see examples).
- Added support for saving (and loading) games to JSON files.
- New start page, and fixed bad alignment on Ubuntu.
- Fixed severe memory leaks when loading textures.
- Changed the middle click behavior: the middle button must be kept pressed to move in the scene editor.
- Platformer characters are pushed out of platforms if stuck inside.
- Added a Fill tool and Undo/Redo buttons in the editor of Tile Map objects.
- Various fixes and performance improvements for Tile Map objects.
- Added optional offset for the grid in the scene editor.
- Fixed bad cursor shown on Ubuntu in the scene editor.
- Fixed condition testing for the visibilty of a layer.
- Changed titles of some mouse related conditions to highlight the support of touchscreens.
- Added ScreenWidth and ScreenHeight expressions for HTML5 games.
- Fixed SceneWindowWidth and SceneWindowHeight for HTML5 games.
- Ensure that when multiple images are added to a sprite object on Ubuntu, the insertion is made in alphabetical order.
- Fixed syntax highlighting in the events editor.
- Various minor fixes and improvements.
- Switched from LGPL to MIT license for most codebase. Enjoy!
GDevelop 3.5.75
- New action to open an URL in a browser.
- Fixed crash with collision condition for TileMap object.
- Fixed button with incorrect behavior in the ribbon.
GDevelop 3.5.74
- Game Develop is now called GDevelop! If you have any article, website or forum related to Game Develop, please rename any mention of "Game Develop" to "GDevelop".
- New Tilemap object: easily create tile based games with tilemaps! (Native games only)
- Fix functions not working properly with multiples scenes or external events.
- Fix object not renamed properly after it was added (Linux).
- Fix debugger and profiler graphical glitches.
- Fix some toolbars not rendered properly on Linux.
- Fix conditions testing Joysticks' axis values.
- Fix crash with the pathfinding automatism.
- Updated UglifyJS to fix minification issues with HTML5 games.
- Added link to download Node.js if needed for minification of games.
- New "Advanced Shape based Painter" example.
- Other minor bugfixes.
Game Develop 3.4.73
New automatism: Top down movement (4 or 8 directions).
New russian translation: Thanks to Airvikar from ubuntu-wine.ru!
Multiple images can be dragged from the image bank to an animation of a sprite object.
Updated SFML library: graphics improvements, errors and memory leaks fixes on old graphics card.
Updated Pixi.js library: rendering of HTML5 games is 400% faster, improved CocoonJS support.
Added support for Intel XDK, to export HTML5 games to Android or iOS.
Minification of HTML5 games now faster with UglifyJS. Require Node.js to be installed.
The scene editor now displays the border of the window.
Fixed crashed when searching in events.
Fixed support of projects with filenames using Windows separator () on linux.
Fix layers not hidden in HTML5 games
Various fixes.
Game Develop 3.4.72.2
Updated scripts for linux packaging